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topline
Member
Join Date: Jul 2010
Old 08-10-2010 , 12:54   Help
Reply With Quote #1

Hai guys =D i need some help with this code. its an hnsshop code. i want to buy several times per round the shop stuffs but i cant.
can u help me??

Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <chatcolor>

#define PLUGIN    "HNS Shop"
#define AUTHOR    "Shadow"
#define VERSION    "0.1"

new healthammount, healthcost;
new armorammount, armorcost;
new hecost, flashcost, frostcost;
new deaglecost, awpcost;
new respawncost;
new stealthcost, speedcost;

new userhealth[33], userarmor[33], userhe[33], userflash[33], userfrost[33], userdeagle[33], userawp[33];
new userrespawn[33], userstealth[33], userspeed[33];
new hasspeed[33];

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_clcmd( "say /shop", "hns_shop" )
    register_clcmd( "say_team /shop", "hns_shop" )
    register_clcmd( "say /hnsshop", "hns_shop" )
    register_clcmd( "say_team /hnsshop", "hns_shop" )
    
    // tasks
    set_task( 150.0, "advertisement",_,_,_, "b" );
    
    // events
    register_event("DeathMsg", "eDeath", "a");
    register_event("CurWeapon", "speed_on", "be");

    
    // shop cvars
    healthammount = register_cvar( "shop_healthammount", "100" )
    healthcost = register_cvar( "shop_healthcost", "5000" )
    armorammount = register_cvar( "shop_armorammount", "100" )
    armorcost = register_cvar( "shop_armorcost", "5000" )
    hecost = register_cvar( "shop_hecost", "12000" )
    flashcost = register_cvar( "shop_flashcost", "4000" )
    frostcost = register_cvar( "shop_frostcost", "4000" )
    deaglecost = register_cvar( "shop_deaglecost", "16000" )
    awpcost = register_cvar( "shop_awpcost", "16000" )
    respawncost = register_cvar( "shop_respawncost", "16000" )
    stealthcost = register_cvar( "shop_stealthcost", "8000" )
    speedcost = register_cvar( "shop_speedcost", "8000" )
}

public advertisement()
{
    new g_Maxplayers;
    g_Maxplayers = get_maxplayers();
    
    for(new i=1; i<=g_Maxplayers; i++)
    {
        if(is_user_connected(i))
        {
            client_print_color( i, Red, "^4[Shop] This server is using a custom^3 Hide'n'Seek Shop,^4 Type^3 /hnsshop^4 or^3 /shop");
        }
    }
}

public client_connect( id )
{
    userhealth[id]        =0;
    userarmor[id]        =0;
    userhe[id]            =0;
    userflash[id]        =0;
    userfrost[id]        =0;
    userdeagle[id]        =0;
    userawp[id]            =0;
    userstealth[id]        =0;
    userspeed[id]        =0;
    hasspeed[id]        =0;
}

public client_disconnect( id )
{
    userhealth[id]        =0;
    userarmor[id]        =0;
    userhe[id]            =0;
    userflash[id]        =0;
    userfrost[id]        =0;
    userdeagle[id]        =0;
    userawp[id]            =0;
    userstealth[id]        =0;
    userspeed[id]        =0;
    hasspeed[id]        =0;
}

public eDeath( id )
{
    new victim = read_data(2);

    userhealth[victim]        =0;
    userarmor[victim]        =0;
    userhe[victim]            =0;
    userflash[victim]        =0;
    userfrost[victim]        =0;
    userdeagle[victim]        =0;
    userawp[victim]            =0;
    userstealth[victim]        =0;
    userspeed[victim]        =0;
    hasspeed[victim]        =0;
}

public hns_shop( id )
{
    if( cs_get_user_team( id ) == CS_TEAM_T )
    {
        new szShop[64], szHealth[32], szArmor[32], szHE[32], szFlash[32], szFrost[32], szDeagle[42], szAwp[42], szRespawn[32];
        new szStealth[32], szSpeed[32];
        formatex( szShop, charsmax( szShop ), "\r[Shop] \wHide'N'Seek Shop^n\rYour cash: \y$%d", cs_get_user_money( id ) );
        formatex( szHealth, charsmax( szHealth ), "%d HP \rCost: $%d", get_pcvar_num( healthammount ), get_pcvar_num( healthcost ) );
        formatex( szArmor, charsmax( szArmor ), "%d Armor \rCost: $%d", get_pcvar_num( armorammount ), get_pcvar_num( armorcost ) );
        formatex( szHE, charsmax( szHE ), "HE Grenade \rCost: $%d", get_pcvar_num( hecost ) );
        formatex( szFlash, charsmax( szFlash ), "Flash Grenade \rCost: $%d", get_pcvar_num( flashcost ) );
        formatex( szFrost, charsmax( szFrost ), "Frost Grenade \rCost: $%d", get_pcvar_num( frostcost ) );
        formatex( szDeagle, charsmax( szDeagle ), "Deagle \rCost: $%d", get_pcvar_num( deaglecost ) );
        formatex( szAwp, charsmax( szAwp ), "Awp \rCost: $%d", get_pcvar_num( awpcost ) );
        formatex( szRespawn, charsmax( szRespawn ), "Respawn \rCost: $%d", get_pcvar_num( respawncost ) );
        formatex( szStealth, charsmax( szStealth ), "Stealth (20 Sec) \rCost: $%d", get_pcvar_num( stealthcost ) );
        formatex( szSpeed, charsmax( szSpeed ), "Speed (20 Sec) \rCost: $%d", get_pcvar_num( speedcost ) );
        
        new shop = menu_create( szShop, "tshop_handler" );
        menu_additem( shop, szHealth, "1", 0 );
        menu_additem( shop, szArmor, "2", 0 );
        menu_additem( shop, szHE, "3", 0 );
        menu_additem( shop, szFlash, "4", 0 );
        menu_additem( shop, szFrost, "5", 0 );
        menu_additem( shop, szDeagle, "6", 0 );
        menu_additem( shop, szAwp, "7", 0 );
        menu_additem( shop, szRespawn, "8", 0 )
        menu_additem( shop, szStealth, "9", 0 )
        menu_additem( shop, szSpeed, "10", 0 )
        
        menu_setprop( shop, MPROP_EXIT, MEXIT_ALL );
        menu_display( id, shop, 0 );
    }
    if( cs_get_user_team( id ) == CS_TEAM_CT )
    {
        new szShop[64], szHealth[32], szArmor[32], szHE[32], szStealth[32], szSpeed[32], szRespawn[32];
        formatex( szShop, charsmax( szShop ), "\yHide'N'Seek Shop^n\rYour cash: \w$%d", cs_get_user_money( id ) );
        formatex( szHealth, charsmax( szHealth ), "%d HP \rCost: $%d", get_pcvar_num( healthammount ), get_pcvar_num( healthcost ) );
        formatex( szArmor, charsmax( szArmor ), "%d Armor \rCost: $%d", get_pcvar_num( armorammount ), get_pcvar_num( armorcost ) );
        formatex( szHE, charsmax( szHE ), "HE Grenade \rCost: $%d", get_pcvar_num( hecost ) );
        formatex( szStealth, charsmax( szStealth ), "Stealth (20 Sec) \rCost: $%d", get_pcvar_num( stealthcost ) );
        formatex( szSpeed, charsmax( szSpeed ), "Speed (20 Sec) \rCost: $%d", get_pcvar_num( speedcost ) );
        formatex( szRespawn, charsmax( szRespawn ), "Respawn \rCost: $%d", get_pcvar_num( respawncost ) );
        
        new shop = menu_create( szShop, "ctshop_handler" );
        menu_additem( shop, szHealth, "1", 0 );
        menu_additem( shop, szArmor, "2", 0 );
        menu_additem( shop, szHE, "3", 0 );
        menu_additem( shop, szStealth, "4", 0 )
        menu_additem( shop, szSpeed, "5", 0 )
        menu_additem( shop, szRespawn, "6", 0 )
        
        menu_setprop( shop, MPROP_EXIT, MEXIT_ALL );
        menu_display( id, shop, 0 );
    }
}

public tshop_handler( id, shop, item )
{
    if( item == MENU_EXIT )
    {
        menu_destroy( shop );
        return PLUGIN_HANDLED;
    }
    
    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo( shop, item, access, data, 6, iName, 63, callback )
    
    new key = str_to_num( data );
    
    switch( key )
    {
        case 1: // health
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead!" );
                return PLUGIN_HANDLED; 
            }
            if(userhealth[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before!" );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( healthcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                new userhp = get_user_health( id )
                new health = get_pcvar_num( healthammount )
                fm_set_user_health( id, userhp + health )
                userhealth[id]++;
                client_cmd( id, "spk items/medshot4" )
                client_print_color( id, Red, "^4[Shop] You've bought^3 %d Health!", get_pcvar_num( healthammount ) )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 %d Health!", get_pcvar_num( healthammount ) )
            }
        }
        case 2: // armor
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead!" );
                return PLUGIN_HANDLED; 
            }
            if(userarmor[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before!" );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( armorcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                new playerarmor = get_user_armor( id )
                new armor = get_pcvar_num( armorammount )
                fm_set_user_armor( id, playerarmor + armor )
                userarmor[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 %d Armor!", get_pcvar_num( armorammount ) )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 %d Armor!", get_pcvar_num( armorammount ) )
            }
        }
        case 3: // he grenade
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userhe[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( hecost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_hegrenade" )
                userhe[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 HE Grenade!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 HE Grenade!" )
            }
        }
        case 4: // flash grenade
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userflash[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( flashcost )
            if( money >= cost && cs_get_user_team( id ) == CS_TEAM_T )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_flashbang" )
                userflash[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 Flash Grenade!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 Flash Grenade!" )
            }
        }
        case 5: // frost grenade
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userfrost[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( frostcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_smokegrenade" )
                userfrost[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 Frost Grenade!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 Frost Grenade!" )
            }
        }
        case 6: // deagle
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userdeagle[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( deaglecost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_deagle" )
                cs_set_weapon_ammo( find_ent_by_owner( 1, "weapon_deagle", id ), 1 )
                new deaglename[42]
                get_user_name(id, deaglename, 32)
                set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
                show_hudmessage(0, "%s bought a Deagle! Watch out!", deaglename)
                userdeagle[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 Deagle!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 Deagle!" )
            }
        }
        case 7: // awp
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userawp[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( awpcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_awp" )
                cs_set_weapon_ammo( find_ent_by_owner( 1, "weapon_awp", id ), 1 )
                new awpname[42]
                get_user_name(id, awpname, 32)
                set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
                show_hudmessage(0, "%s bought an Awp! Watch out!", awpname)
                userawp[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought an^3 Awp!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy an^3 Awp!" )
            }
        }
        case 8: // respawn
        {
            if(userrespawn[id] > 0)
            {
                client_print_color( id, Red, "^4[Shop] You cannot buy a^3 Respawn^4 more than once per map." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( respawncost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                ExecuteHamB(Ham_CS_RoundRespawn, id);
                new respawnname[42]
                get_user_name(id, respawnname, 32)
                set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
                show_hudmessage(0, "%s bought a respawn! Kill him!", respawnname)
                userrespawn[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 Respawn!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 Respawn!" )
            }
        }
        case 9: // stealth
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userstealth[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( stealthcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15 );
                set_task( 20.0, "remove_stealth", id );
                userstealth[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 Stealth^4 for 20 seconds!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 Stealth!" )
            }
        }
        case 10: // speed
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userspeed[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( speedcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_set_user_maxspeed( id, 400.0 )
                set_task( 20.0, "remove_speed", id );
                userspeed[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 Speed^4 for 20 seconds!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 Speed!" )
            }
        }
    }
    
    menu_destroy( shop );
    return PLUGIN_HANDLED;
}

public ctshop_handler( id, shop, item )
{
    if( item == MENU_EXIT )
    {
        menu_destroy( shop );
        return PLUGIN_HANDLED;
    }
    
    new data[6], iName[64];
    new access, callback;
    menu_item_getinfo( shop, item, access, data, 6, iName, 63, callback )
    
    new key = str_to_num( data );
    
    switch( key )
    {
        case 1: // health
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userhealth[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( healthcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                new userhp = get_user_health( id )
                new health = get_pcvar_num( healthammount )
                fm_set_user_health( id, userhp + health )
                client_cmd( id, "spk items/medshot4" )
                userhealth[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 %d Health!", get_pcvar_num( healthammount ) )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 %d Health!", get_pcvar_num( healthammount ) )
            }
        }
        case 2: // armor
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userarmor[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( armorcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                new playerarmor = get_user_armor( id )
                new armor = get_pcvar_num( armorammount )
                fm_set_user_armor( id, playerarmor + armor )
                userarmor[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 %d Armor!", get_pcvar_num( armorammount ) )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 %d Armor!", get_pcvar_num( armorammount ) )
            }
        }
        case 3: // he grenade
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userhe[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( hecost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_give_item( id, "weapon_hegrenade" )
                userhe[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought a^3 HE Grenade!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 HE Grenade!" )
            }
        }
        case 4: // stealth
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if(userstealth[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( stealthcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15 );
                set_task( 20.0, "remove_stealth", id );
                userstealth[id]++;
                client_print_color( id, Red, "^4[Shop] You've bought^3 Stealth^4 for 20 seconds!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 Stealth!" )
            }
        }
        case 5: // speed
        {
            if( !is_user_alive( id ) )
            {
                client_print_color( id, Blue,"^4[Shop]^3 You cannot buy items when your dead." );
                return PLUGIN_HANDLED; 
            }
            if( userspeed[id] > 0 )
            {
                client_print_color( id, Blue, "^4[Shop]^3 You've already bought this before." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( speedcost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                fm_set_user_maxspeed( id, 400.0 )
                set_task( 20.0, "remove_speed", id )
                userspeed[id]++
                hasspeed[id]++
                client_print_color( id, Red, "^4[Shop] You've bought^3 Speed^4 for 20 seconds!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy^3 Speed!" )
            }
        }
        case 6:
        {
            if(userrespawn[id] > 0)
            {
                client_print_color( id, Blue, "^4[Shop] You cannot buy a^3 Respawn^4 more than once per map." );
                return PLUGIN_HANDLED;
            }
            new money = cs_get_user_money( id )
            new cost = get_pcvar_num( respawncost )
            if( money >= cost )
            {
                cs_set_user_money( id, money - cost )
                ExecuteHamB(Ham_CS_RoundRespawn, id);
                new respawnname[42]
                get_user_name(id, respawnname, 32)
                set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
                show_hudmessage(0, "%s bought a respawn! Kill him!", respawnname)
                userrespawn[id]++;
                client_print_color( id, Red, "^4[Shop] You have bought a^3 Respawn!" )
            } else {
                client_print_color( id, Red, "^4[Shop] You need more money to buy a^3 Respawn!" )
            }
        }
    }
    
    menu_destroy( shop );
    return PLUGIN_HANDLED;
}

// remove stealth
public remove_stealth( id )
{
    fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
    client_print_color( id, Red, "^4[Shop] You are now^3 visible.");
}

// give speed
public speed_on( id )
{
    if(is_user_alive( id ) )
    {
        if( hasspeed[id] )
        {
            fm_set_user_maxspeed( id, 400.0 );
        }
    }
}

// remove speed
public remove_speed( id )
{
    fm_set_user_maxspeed( id, 250.0 );
    hasspeed[id] = 0;
    client_print_color( id, Red, "^4[Shop] You're34 speed^4 is now normal.");
}
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naven
Veteran Member
Join Date: Jun 2008
Location: Poland, Cieszyn
Old 08-10-2010 , 16:30   Re: Help
Reply With Quote #2

PHP Code:
            if(userhealth[id] > 0//if userhealth[id] is greater than 0 (user has armour greater than 0) stop code
            
{
                
client_print_coloridBlue"^4[Shop]^3 You've already bought this before!" );
                return 
PLUGIN_HANDLED
Change number 0, to any AP you want it max and same with the other options.
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