// Level[id] will represent the player's level #include <amxmodx> #include <engine> new PointerGravity public plugin_init() PointerGravity = get_cvar_pointer( "sv_gravity" ) SetGravity( id ) entity_set_float( id, EV_FL_gravity, ( ( PointerGravity - ( Level[id] * 10 ) ) / PointerGravity ) )