Code:
enum WeaponStruct
{
CSWID,
Ammo,
Bpammo
}
new WeaponJam[33][WeaponStruct]
public WeaponJam( id )
{
WeaponJam[id][CSWID] = get_user_weapon( id, WeaponJam[id][Ammo], WeaponJam[id][Bpammo] )
new cswid = WeaponJam[id][CSWID]
new name[20]
get_weaponname( cswid, name, 19 )
new wepID = find_ent_by_owner( -1, name, id )
if( wepID )
{
cs_set_weapon_ammo( wepID, 0 )
cs_set_user_bpammo( id, cswid, 0 )
}
// WeaponJam[id][CSWID] is the CSW_* constant of the weapon
// WeaponJam[id][Ammo] holds the ammo
// WeaponJam[id][Bpammo] holds the backpack ammo
// ...
}
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