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[L4D2] Routing (Dynamic Paths)


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-02-2010 , 09:10   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #201

What makes you think i still have those o_O

Ask in the Stripper thread or ask Ydiss, maybe someone still uses it. The only times i played L4D1 for the past year is when there was a new 'big' custom campaign.
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ellis
Senior Member
Join Date: Apr 2010
Old 08-02-2010 , 10:24   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #202

aehmm you have uploaded this packages on uploaded.to??? lol
why i ask ydiss or some when you have uploaded this maps??

Code:
More Stuff:

Ive reworked the Routeblockers you removed from your files for 'looking out of place' to fit into the maps better. I focused on BH2 and BH4, being the two maps i truly welcome enforced longer Survivor Routes on.

http://www.abload.de/image.php?img=b...ockers59lu.jpg

http://www.abload.de/image.php?img=b...ocker219ag.jpg

http://www.abload.de/image.php?img=b...ockersbykf.jpg

http://www.abload.de/image.php?img=b...ckers229iy.jpg


This Link here gives you a zip with BH2 and BH4 config files in it.
http://ul.to/3vowni


If you'd like you can have my entire set - its basically the current Promaps with all Route Blockers still in, with my mods to it. Check out my attempt at the BH5 Finale...
http://ul.to/dbpf1a
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-04-2010 , 05:38   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #203

That was over a year ago. I do not have them anymore.
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 08-07-2010 , 00:27   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #204

untalented please release yr maps soon =D
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untalented893
Senior Member
Join Date: Oct 2009
Old 08-07-2010 , 02:18   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #205

Okay,
I'll release my remaining maps that I have had done for a while. They aren't to my liking yet, but I feel bad for leaving you hanging for so long. I'll post Hard Rain and The Parish tomorrow
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 08-07-2010 , 09:03   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #206

awesome =D please add the heavy machine gun to finals of the campaigns =D
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untalented893
Senior Member
Join Date: Oct 2009
Old 08-07-2010 , 12:51   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #207

Okay, Here are all 4 campaigns that I have made. These are the ones running on my server so they are up-to-date as possible. Please note that these are not finished in anyway. I am aware of many problems, especially in Hard Rain and The Parish. If you notice any problems in any of my maps such as 2 items colliding, exploits around the pathing I have created or general uglyness, let me know and I will try to fix them in a timely fashion. I hope to have finished my revisions on Erra's Swamp Fever sometime within the next week.

One change has been made on c2m3_coaster.cfg. A new method is being tested to block the building before the coaster that provides pills. Only the hard path has changed. The medium path uses the old method of blocking it. I'd like it if you compared them and told me which you like better.


EDIT: I haven't gotten around to the miniguns. I'm still not sure if I know the correct code even
Attached Files
File Type: zip Dead Center.zip (6.5 KB, 250 views)
File Type: zip Dark Carnival.zip (7.6 KB, 216 views)
File Type: zip Hard Rain.zip (6.8 KB, 199 views)
File Type: zip The Parish.zip (6.0 KB, 215 views)
untalented893 is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 08-07-2010 , 14:20   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #208

great stuff untalented! will test your maps today and see how it goes.

if your including versions with miniguns, please make them separate. im not a fan of survivor buffs personally

Last edited by GanjaStar; 08-07-2010 at 14:25.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 08-07-2010 , 17:24   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #209

hard rain map 3, hard pathing, we couldnt advance past the area where you have to go over the pipe. the path was blocked off completely and its the only path.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-07-2010 , 18:02   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #210

Can someone explain to me what this plugin does? I see that it is very famous among people, and I would like to know what exactly does
Searcher64 is offline
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