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Subplugin Submission [ZP] Zombie Class: Boomer[v1.3]


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Vechta
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Join Date: Jun 2010
Old 08-07-2010 , 13:29   Re: [ZP] Class: Boomer[1.0a]
Reply With Quote #1

Quote:
Originally Posted by frk_14 View Post
no credits for me?
Ye, you need to add credits for Tirant/frk_14 for his model
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 08-08-2010 , 02:39   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #2

wow
awesome job as usual
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 08-08-2010 , 02:44   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #3

@alliedmoder
It will blind people nearby when boomer die. Changable CVar. Look at main post for list of CVars.

@georgik57
Haha. Thanks, I thought I would be lousy as I stop scripting for quite a while. At least I still got it!

EDIT: I will continue look for new post in my zombies to fix any bugs or add any good suggestions ASAP.

Last edited by Excalibur.007; 08-08-2010 at 02:46.
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georgik57
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Join Date: Oct 2008
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Old 08-08-2010 , 02:59   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #4

Quote:
Originally Posted by Excalibur.007 View Post
@georgik57
Haha. Thanks, I thought I would be lousy as I stop scripting for quite a while. At least I still got it!
you always had it
can you color this sprite in green?
and make the command shorter...
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 08-08-2010 , 03:04   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #5

Hmm. Is is possible to change the colour/color to green without changing the file? Because I dont know any thing about making sprite/models/maps. I will see what I can do to make the plugin a bit more optimized. Current looking into plugin now.
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edgaras85
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Join Date: Mar 2010
Location: Lithuania
Old 08-08-2010 , 04:20   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #6

Suggestion: To make cvar that when human kills boomer
You can blind him, or explode like infection grenade and infect in radius 300
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Excalibur.007
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Location: Singapore
Old 08-08-2010 , 05:27   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #7

If that's the case, they you should use tii boomer. Because I'm trying to make a boomer for Zombie Plague Mod which is almost the same as L4D2's. I do not want those that does not have it in L4D2 to be in CS 1.6
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Snaker beatter
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Join Date: Sep 2011
Location: Manila, Philippines
Old 09-30-2011 , 22:33   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #8

Quote:
Originally Posted by georgik57 View Post
you always had it
can you color this sprite in green?
and make the command shorter...
Yeah must be green
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JoKeR LauGh
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Join Date: May 2011
Location: Malaysia
Old 09-30-2011 , 22:45   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #9

Quote:
Originally Posted by Snaker beatter View Post
Yeah must be green
STOP THIS PLEASE!!!!!!!!!!
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Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
Why? Because there is not one single universal truth which holds the meaning for everything.
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Snaker beatter
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Join Date: Sep 2011
Location: Manila, Philippines
Old 09-30-2011 , 22:48   Re: [ZP] Zombie Class: Boomer[v1.1]
Reply With Quote #10

Quote:
Originally Posted by JoKeR LauGh View Post
STOP THIS PLEASE!!!!!!!!!!
Cant stop reviving. because people wont known weres my message for?:
for you or for them
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