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XP Mod, setting lvls, exp, saving


  
 
 
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t3hNox
Senior Member
Join Date: Oct 2009
Old 08-07-2010 , 05:57   Re: XP Mod, setting lvls, exp, saving
Reply With Quote #8

Thanks, I'll note that.

Unfortunately for me it seems that creating such class system will not be possible for me with my current pawn skills.

When I began writing what ablilities a player will have according to his level after respawn I realised that only method I know to do that is making a switch(). There would be one switch for class and one for player's level - basically switch in switch.

Saving and loading data from nVault with pInfo[33][Data] array is still mysterious for me.
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