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Loose Identation!


  
 
 
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totalcsscripting
BANNED
Join Date: Jul 2010
Old 08-05-2010 , 18:18   Loose Identation!
Reply With Quote #1

i have this 2 plugins and when i compile them it gives me two warnings of loosed identation.

PHP Code:
public plugin_init()
{
register_concmd("chaleco","cmd_armor",ADMIN_SLAY,"")
register_clcmd("cabeza""conjure_menu"ADMIN_SLAY"")
    return 
PLUGIN_CONTINUE
}
public 
cmd_hp(idlevelcid)
{
     if (!
cmd_access(idlevelcid3))
        return 
PLUGIN_HANDLED
 
     
new Arg1[24]
     new 
Arg2[4]
 
     
//Get the command arguments from the console
     
read_argv(1Arg123)
     
read_argv(2Arg23)
 
     
//Convert the health from a string to a number
     
new Health str_to_num(Arg2)
 
     
//Is the first character the @ symbol?
     
if (Arg1[0] == '@')
     {
          new 
Team 0
          
if (equali(Arg1[1], "CT"))
          {
               
Team 2
          
} else if (equali(Arg1[1], "T")) {
               
Team 1
          
}
          new 
players[32], num
          get_players
(playersnum)
          new 
i
          
for (i=0i<numi++)
          {
               if (!
Team)
               {
                    
set_user_health(players[i], Health)
               } else {
                    if (
get_user_team(players[i]) == Team)
                    {
                         
set_user_health(players[i], Health)
                    }
               }
          }
     } else {
          new 
player cmd_target(idArg17)
          if (!
player)
          {
               
console_print(id""Arg1)
               return 
PLUGIN_HANDLED
          
} else {
               
set_user_health(playerHealth)
          }
     }
 
     return 
PLUGIN_HANDLED
}
public 
cmd_armor(idlevelcid)
{
     if (!
cmd_access(idlevelcid3))
        return 
PLUGIN_HANDLED
         
     
new Arg1[24]
     new 
Arg2[4]
     
read_argv(1Arg123)
     
read_argv(2Arg23)
 
     new 
Armor str_to_num(Arg2)
     
     new 
player cmd_target(idArg17)
     if (!
player)
     {
               
console_print(id""Arg1)
               return 
PLUGIN_HANDLED
     
} else {
               
set_user_armor(playerArmor)
     }
 
     return 
PLUGIN_HANDLED

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