for some reason my bomb_defused and my bomb_exploded functions arent working this is what i have set in my sma
Code:
#include <csx>
// Called when a user defuses the bomb
public bomb_defused( defuser )
{
client_print( 0, print_chat, "Bomb defused" )
}
// Called when bomb explodes
public bomb_explode( planter )
{
client_print( 0, print_chat, "Bomb exploded" )
}
of course i have my plugin_init() and other things but for some reason these 2 functions seem to not be working