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request:nemesis bazooka


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filip98
Junior Member
Join Date: May 2010
Old 07-31-2010 , 11:57   request:nemesis bazooka
Reply With Quote #1

ok i know wew alredy got that in the list but can somewhone please post a tutorial in english for nemesis bazooka+the neded files for that

thanks in advance
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Vechta
Veteran Member
Join Date: Jun 2010
Old 07-31-2010 , 12:14   Re: request:nemesis bazooka
Reply With Quote #2

Search for Nemesis Rocket luncher metallicross created it for zombie plague
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r14170
Veteran Member
Join Date: Dec 2009
Old 08-01-2010 , 07:30   Re: request:nemesis bazooka
Reply With Quote #3

and go to zombie plague section..
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Welgericht
Member
Join Date: Jul 2010
Old 08-01-2010 , 18:56   Re: request:nemesis bazooka
Reply With Quote #4

something like this?

PHP Code:
#include < amxmodx >
#include < amxmisc >

#include < zombieplague >

#define PLUGIN  "Nemesis with Bazooka"
#define VERSION "0.1"
#define AUTHOR  "Doomsday" 

new const BazookaPluginName[32] = "zp_extra_bazooka.amxx"

public plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)
}

public 
zp_round_started(gamemodid)
{
if(
zp_is_nemesis_round())
{
if(
zp_get_user_zombie(idi))
{
if (
callfunc_begin("zp_extra_item_selected",BazookaPluginName) < 1) return PLUGIN_HANDLED//function name is same everywhere, so todo = extra item plugin name.
                    
callfunc_push_int(id);
                    
callfunc_push_int(i);
                    
callfunc_end;
}
}

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filip98
Junior Member
Join Date: May 2010
Old 08-02-2010 , 07:10   Re: request:nemesis bazooka
Reply With Quote #5

thanks
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John301
BANNED
Join Date: Jul 2010
Old 12-11-2010 , 12:18   Re: request:nemesis bazooka
Reply With Quote #6

hmm need i for this :

PHP Code:
#include < amxmodx > 
#include < amxmisc > 

#include < zombieplague > 

#define PLUGIN  "Nemesis with Bazooka" 
#define VERSION "0.1" 
#define AUTHOR  "Doomsday"  

new const BazookaPluginName[32] = "zp_extra_bazooka.amxx" 

public plugin_init() 

register_plugin(PLUGINVERSIONAUTHOR


public 
zp_round_started(gamemodid

if(
zp_is_nemesis_round()) 

if(
zp_get_user_zombie(idi)) 

if (
callfunc_begin("zp_extra_item_selected",BazookaPluginName) < 1) return PLUGIN_HANDLED//function name is same everywhere, so todo = extra item plugin name. 
                    
callfunc_push_int(id); 
                    
callfunc_push_int(i); 
                    
callfunc_end



models or sounds?
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 12-11-2010 , 12:56   Re: request:nemesis bazooka
Reply With Quote #7

Quote:
Originally Posted by Welgericht View Post
something like this?

PHP Code:
#include < amxmodx >
#include < amxmisc >

#include < zombieplague >

#define PLUGIN  "Nemesis with Bazooka"
#define VERSION "0.1"
#define AUTHOR  "Doomsday" 

new const BazookaPluginName[32] = "zp_extra_bazooka.amxx"

public plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)
}

public 
zp_round_started(gamemodid)
{
if(
zp_is_nemesis_round())
{
if(
zp_get_user_zombie(idi))
{
if (
callfunc_begin("zp_extra_item_selected",BazookaPluginName) < 1) return PLUGIN_HANDLED//function name is same everywhere, so todo = extra item plugin name.
                    
callfunc_push_int(id);
                    
callfunc_push_int(i);
                    
callfunc_end;
}
}

This wont work and wont compile , further more the other plugin which you are using is used for humans not nemesis

@Btw here is the bazooka
https://forums.alliedmods.net/showthread.php?t=111218
Quote:
Originally Posted by makiza View Post
i repeat as i said before:

everything is spam on the internets.
Quote:
Originally Posted by meTaLiCroSS View Post
You and your non-sense posts are SPAM.

The spam has started long time ago in this thread, why no moderator closes this thread?

If this was *really* spam, would be closed at the beginning.
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