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[L4D2] Pounce Kinetics


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Author
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Plugin ID:
1843
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 07-31-2010 , 12:37   [L4D2] Pounce Kinetics
    Reply With Quote #1

    Applies Newtons Laws to Hunter Pouncing.


    Resulting effects:

    • Pounces above a certain impact force (= jump lenght) cannot be deadstopped. [Meleed in the face, staggering them midair]
    • Pounces of lower impact force still bear the entire Hunters mass and velocity, so if a Survivor deadstops the Hunter, he gets staggered himself.

    Made with the new functions of left4downtown2. YES ITS REQUIRED.



    Changelog:
    • 1.0.0 - Release


    Convars:
    • l4d2_pounce_kinetics_version - Plugin version
    • l4d2_pounce_kinetics_range - what jump lenght is considered unstoppable
    • l4d2_pounce_kinetics_enabled - Toggle on/off
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_pounce_kinetics.sp - 947 views - 3.9 KB)
    File Type: smx l4d2_pounce_kinetics.smx (4.7 KB, 1196 views)

    Last edited by AtomicStryker; 01-25-2011 at 18:19.
    AtomicStryker is offline
    Fleepster99
    Senior Member
    Join Date: Apr 2010
    Old 07-31-2010 , 12:53   Re: [L4D2] Pounce Kinetics
    Reply With Quote #2

    Nice plugin shame most of your work requires extensions
    Fleepster99 is offline
    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 07-31-2010 , 13:21   Re: [L4D2] Pounce Kinetics
    Reply With Quote #3

    Well, interrupting L4D2 game mechanics takes extensions. Sourcemod was designed this way.

    You can always take the Signatures and do your own SDK Calls, but you wont be able to, say, stop melee effects on infeced.
    AtomicStryker is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 07-31-2010 , 19:06   Re: [L4D2] Pounce Kinetics
    Reply With Quote #4

    Very nice plugin, been wanting something like this for a long time.

    Question, what number would make it unstoppable?

    Suggestion, would it be possible to use points damage instead? So any pounce damage over 20, counts as unstoppable instead of lenght?
    IronWarrior is offline
    dirka_dirka
    Veteran Member
    Join Date: Nov 2009
    Old 07-31-2010 , 21:00   Re: [L4D2] Pounce Kinetics
    Reply With Quote #5

    its length not lenght.
    dirka_dirka is offline
    Herokim
    Senior Member
    Join Date: Mar 2010
    Location: In Fag-o-land
    Old 07-31-2010 , 21:10   Re: [L4D2] Pounce Kinetics
    Reply With Quote #6

    Quote:
    Originally Posted by dirka_dirka View Post
    its internet not english-grammar-spelling lessons.
    Fixed
    Herokim is offline
    Fleepster99
    Senior Member
    Join Date: Apr 2010
    Old 07-31-2010 , 23:22   Re: [L4D2] Pounce Kinetics
    Reply With Quote #7

    Hey is there any other way of causing a survivor to stagger without having to use left4downtown2?(tried with a model canist etc. no luck :/)
    Fleepster99 is offline
    ellis
    Senior Member
    Join Date: Apr 2010
    Old 08-01-2010 , 03:34   Re: [L4D2] Pounce Kinetics
    Reply With Quote #8

    this were a nice plugin for l4d1.
    what a shame its is only for l4d2 Its would be very nice when you can make a l4d1 version of this

    Last edited by ellis; 08-01-2010 at 03:40.
    ellis is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 08-03-2010 , 08:54   Re: [L4D2] Pounce Kinetics
    Reply With Quote #9

    I have a other suggestion, is it possible to make it so that the plugin allows a Survivor to deadstop a Survivor but he is still staggered?
    IronWarrior is offline
    dirka_dirka
    Veteran Member
    Join Date: Nov 2009
    Old 08-03-2010 , 10:56   Re: [L4D2] Pounce Kinetics
    Reply With Quote #10

    Quote:
    Originally Posted by ellis View Post
    this were a nice plugin for l4d1.
    what a shame its is only for l4d2 Its would be very nice when you can make a l4d1 version of this
    i believe its not this plugin restricting to l4d2.. but the left 4 downtown 2.. ask for that to be ported to l4d1.
    dirka_dirka is offline
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