Code:
public say_team(id)
{
static name[32], mes[200], players [32];
read_args(mes, 199);
remove_quotes(mes);
trim(mes);
get_user_name(id, name, 31);
new player_count = get_playersnum();
get_players(players, player_count, "c");
for (new i = 0; i < player_count; i++)
{
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
{
if(is_user_alive(players[i]))
{
chat(players[i], "!team[Team] *ALIVE* !g%s !y: !team%s", name, mes);
}
else
{
chat(players[i], "!team[Team] *DEAD* !g%s !y: !team%s", name, mes);
}
}
case CS_TEAM_CT:
{
if(is_user_alive(players[i]))
{
chat(players[i], "!team[Team] *ALIVE* !g%s !y: !team%s", name, mes);
}
else
{
chat(players[i], "!team[Team] *DEAD* !g%s !y: !team%s", name, mes);
}
}
}
}
return PLUGIN_HANDLED;
}
That would be a good way?
Expect a response from you Hunter-Digital