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Help with ZP L4D Human Class


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Shimano Saint
Junior Member
Join Date: Jul 2010
Location: Bulgaria
Old 07-31-2010 , 08:05   Help with ZP L4D Human Class
Reply With Quote #1

Hello I made this plugin very long ago but now I decided to finish it.But I have a problem because I can not find errors and make the menu only for humans allowed.Now I decided to try it but saw that the server overflowed.Look it show me the messages in console

Code:
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] This class it is only for admins
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] This class it is only for admins
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] This class it is only for admins
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] Only for human allow
[Xtreme] This class it is only for admins
Shimano Saint overflowed
Relia
There is the code i hope you help me to find my mistakes and release this plugin

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <colorchat>
#include <zombieplague>
#include <hamsandwich>
#include <fun>
#include <fakemeta>

#define VERSION "2.3"
#define is_user_admin2(%1)  (get_user_flags(%1) & ADMIN_CVAR)

/// Bool class
new bool:is_Bill[33]
new 
bool:is_Francis[33]
new 
bool:is_Louis[33]
new 
bool:is_Zoey[33]
new 
bool:is_Special[33]

/// Bill
new zp_l4d_bill_arrmor
new zp_l4d_bill_health
new zp_l4d_bill_gravity 
new zp_l4d_bill_speed 

/// Francis
new zp_l4d_francis_arrmor
new zp_l4d_francis_health
new zp_l4d_francis_gravity 
new zp_l4d_francis_speed 

/// Louis
new zp_l4d_louis_arrmor
new zp_l4d_louis_health
new zp_l4d_louis_gravity 
new zp_l4d_louis_speed 

/// Zoey
new zp_l4d_zoey_arrmor
new zp_l4d_zoey_health
new zp_l4d_zoey_gravity 
new zp_l4d_zoey_speed 

/// Special
new zp_l4d_special_arrmor
new zp_l4d_special_health
new zp_l4d_special_gravity 
new zp_l4d_special_speed 
new zp_l4d_special_admin_only
new zp_l4d_aura_radiuse
new zp_l4d_aura_red
new zp_l4d_aura_green
new zp_l4d_aura_blue
new zp_l4d_glow_red
new zp_l4d_glow_green
new zp_l4d_glow_blue

/// Messages
new zp_l4d_msg_interval
new zp_l4d_msg_on
new zp_l4d_msg_hum
new zp_l4d_msg_zm

/// Menu display first Spawn - interval after Spawn
new zp_l4d_menu_first_spawn
new zp_l4d_spawn_menu_interval

/// Chat Tag
new chattag[] = "^x04[Xtreme]"

/// CVARS dir
new const ZP_L4D_CVARSDIR[] = "config.cfg"
new const ZP_L4D_DIR[] = "hclass"

/// Menu name
new const hclassmenuname[] = "\r[ZP] \ySelect your L4D Human Class \w" 

public plugin_init() 
{
    
register_plugin("ZP : L4D Human Class"VERSION"Shimano Saint")
    
    
/// FCVAR
    
register_cvar("L4D Human Class v.%s"VERSIONFCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
    
    
/// Clcmd
    
register_clcmd("say /hclass""cmdHclassMenu")
    
register_clcmd("say /hclasshelp""cmdHclassHelp")
    
    
/// Register Ham_Spawn
    
RegisterHam(Ham_Spawn"player""fwdPlayer_Spawn"1)
    
    
/// Register Forwards 
    
register_forward(FM_PlayerPreThink"cmdBill")
    
register_forward(FM_PlayerPreThink"cmdFrancis")
    
register_forward(FM_PlayerPreThink"cmdLouis")
    
register_forward(FM_PlayerPreThink"cmdZoey")
    
register_forward(FM_PlayerPreThink"cmdSpecial")
    
    
/// Bill
    
zp_l4d_bill_arrmor register_cvar("zp_l4d_bill_arrmor""150")
    
zp_l4d_bill_health register_cvar("zp_l4d_bill_health""150")
    
zp_l4d_bill_gravity register_cvar("zp_l4d_bill_gravity ""1.0")
    
zp_l4d_bill_speed register_cvar("zp_l4d_bill_speed""250")
    
    
/// Francis
    
zp_l4d_francis_arrmor register_cvar("zp_l4d_francis_arrmor""150")
    
zp_l4d_francis_health register_cvar("zp_l4d_francis_health""150")
    
zp_l4d_francis_gravity register_cvar("zp_l4d_francis_gravity ""0.9")
    
zp_l4d_francis_speed register_cvar("zp_l4d_francis_speed""260")
    
    
/// Louis
    
zp_l4d_louis_arrmor register_cvar("zp_l4d_louis_arrmor""150")
    
zp_l4d_louis_health register_cvar("zp_l4d_louis_health""150")
    
zp_l4d_louis_gravity register_cvar("zp_l4d_louis_gravity ""0.9")
    
zp_l4d_louis_speed register_cvar("zp_l4d_louis_speed""260")
    
    
/// Zoey
    
zp_l4d_zoey_arrmor register_cvar("zp_l4d_zoey_arrmor""250")
    
zp_l4d_zoey_health register_cvar("zp_l4d_zoey_health""250")
    
zp_l4d_zoey_gravity register_cvar("zp_l4d_zoey_gravity  ""0.8")
    
zp_l4d_zoey_speed register_cvar("zp_l4d_zoey_speed""270")
    
    
/// Special
    
zp_l4d_special_arrmor register_cvar("zp_l4d_special_arrmor""250")
    
zp_l4d_special_health register_cvar("zp_l4d_special_health""200")
    
zp_l4d_special_gravity register_cvar("zp_l4d_special_gravity""0.5")
    
zp_l4d_special_speed register_cvar("zp_l4d_special_speed""290")
    
zp_l4d_special_admin_only register_cvar("zp_l4d_special_admin_only""1")
    
zp_l4d_aura_radiuse register_cvar("zp_l4d_aura_radiuse""20.0")
    
zp_l4d_aura_red register_cvar("zp_l4d_aura_red""255")
    
zp_l4d_aura_green register_cvar("zp_l4d_aura_green""255")
    
zp_l4d_aura_blue register_cvar("zp_l4d_aura_blue""255")
    
zp_l4d_glow_red register_cvar("zp_l4d_glow_red""0")
    
zp_l4d_glow_green register_cvar("zp_l4d_glow_green""0")
    
zp_l4d_glow_blue register_cvar("zp_l4d_glow_blue""255")
    
    
/// Messages CVARS
    
zp_l4d_msg_interval register_cvar("zp_l4d_msg_interval""150")
    
zp_l4d_msg_on register_cvar("zp_l4d_msg_on""1")
    
zp_l4d_msg_hum register_cvar("zp_l4d_msg_hum""1")
    
zp_l4d_msg_zm register_cvar("zp_l4d_msg_zm""1")
    
    
/// Message
    
set_task(get_pcvar_float(zp_l4d_msg_interval), "Message",_,_,_"b")    
    
    
/// Menu display first Spawn - interval after Spawn
    
zp_l4d_menu_first_spawn register_cvar("zp_l4d_menu_first_spawn""1")
    
zp_l4d_spawn_menu_interval register_cvar("zp_l4d_spawn_menu_interval""5")
}

public 
plugin_cfg()
{
    new 
bool:havecheck
    
new cvarfiles[100], gpath[64]
    
l4d_get_configsdir(gpath63)
    
formatex(cvarfiles99"%s/%s"gpathZP_L4D_CVARSDIR)

    
havecheck false
    
    
new chkversion[256], vsncheck[32], numversion[13]
    new 
fopen(cvarfiles"rt" )
    while( !
feof) )
    {
        
fgets(hchkversion255 )
        
        if( 
containi(chkversion"VERSION") != -&& chkversion[0] == '/' && chkversion[1] == '/' )
        {
            
replace(chkversion255"// """)
            
parse(chkversionvsncheck31numversion12)
            if( 
equali(numversionVERSION4) )
            {
                
server_cmd("exec %s"cvarfiles)
                
server_exec()
                
havecheck true
                
break;
            }
        }
    }
    
fclose(h)
    
    if( !
havecheck )
    {
        
delete_file(cvarfiles)
        
zp_l4d_make_cvarexec(cvarfiles)
    }
}
public 
cmdHclassMenu(id)
{
    new 
menu menu_create(hclassmenuname"hclassmenufunction")
    
    
menu_additem(menu"\wBill""0",0),
    
menu_additem(menu"\wFrancis""1"0),    
    
menu_additem(menu"\wLouis""2",0),
    
menu_additem(menu"\wZoey""3",0),    
    
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);
    
menu_display(idmenu);
}

public 
hclassmenufunction(idmenuitempage)
{
    if (
item == MENU_EXIT)
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(menuitemaccessdata5iName63callback)
    
    new 
key str_to_num(data)
    
    switch(
key)
    {
        case 
0:
        {
            
cmdBill(id)
        }    
        case 
1:
        {
            
cmdFrancis(id)    
        }
        case 
2:
        {
            
cmdLouis(id)
        }
        case 
3:
        {
            
cmdZoey(id)    
        }    
    }
    return 
PLUGIN_HANDLED;
}

public 
fwdPlayer_Spawn(id)
{
    
is_Bill[id] = false;
    
is_Francis[id] = false;
    
is_Louis[id] = false;
    
is_Zoey[id] = false;
    
is_Special[id] = false;
    if(
get_pcvar_num(zp_l4d_menu_first_spawn))
        
set_task(get_pcvar_float(zp_l4d_spawn_menu_interval), "cmdHclassMenu"id)
}

public 
cmdBill(id)
{
    if(
ZP_TEAM_HUMAN && is_user_alive(id) && is_Bill[id] == true)
    {
        if(
get_pcvar_num(zp_l4d_msg_hum))
            
set_hudmessage(255255255, -1.00.01)
        
ColorChat(idRED"%s^x03 Now your Human class is Bill"chattag
        
        
give_item(id"weapon_m4a1")
        
cs_set_user_bpammo(idCSW_M4A190)
        
set_user_armor(idget_pcvar_num(zp_l4d_bill_arrmor))
        
set_user_health(idget_pcvar_num(zp_l4d_bill_health))
        
set_user_gravity(idget_pcvar_float(zp_l4d_bill_gravity))
        
set_user_maxspeed(idget_pcvar_float(zp_l4d_bill_speed))
    }
    else
    {
        if(
zp_get_user_zombie(id) && is_user_alive(id))
        {
            if(
get_pcvar_num(zp_l4d_msg_zm))
                
ColorChat(idRED"%s^x03 Only for human allow"chattag
        }
    }
}

public 
cmdFrancis(id)
{
    if(
ZP_TEAM_HUMAN && is_user_alive(id) && is_Francis[id] == true)
    {
        if(
get_pcvar_num(zp_l4d_msg_hum))
        
ColorChat(idRED"%s^x03 Now your Human class is^x01 Francis"chattag
        
        
give_item(id"weapon_m3")
        
cs_set_user_bpammo(idCSW_M332)
        
set_user_armor(idget_pcvar_num(zp_l4d_francis_arrmor))
        
set_user_health(idget_pcvar_num(zp_l4d_francis_health))
        
set_user_gravity(idget_pcvar_float(zp_l4d_francis_gravity))
        
set_user_maxspeed(idget_pcvar_float(zp_l4d_francis_speed))
    }
    else
    {
        if(
zp_get_user_zombie(id) && is_user_alive(id))
        {
            if(
get_pcvar_num(zp_l4d_msg_zm))
                
ColorChat(idRED"%s^x03 Only for human allow"chattag
        }
    }
}

public 
cmdLouis(id)
{
    if(
ZP_TEAM_HUMAN && is_user_alive(id) && is_Louis[id] == true)
    {
        if(
get_pcvar_num(zp_l4d_msg_hum))
        
ColorChat(idRED"%s^x03 Now your Human class is^x01 Louis"chattag
        
        
give_item(id"weapon_deagle")
        
cs_set_user_bpammo(idCSW_DEAGLE32)
        
give_item(id"weapon_mp5navy")
        
cs_set_user_bpammo(idCSW_MP5NAVY90)    
        
set_user_armor(idget_pcvar_num(zp_l4d_louis_arrmor))
        
set_user_health(idget_pcvar_num(zp_l4d_louis_health))
        
set_user_gravity(idget_pcvar_float(zp_l4d_louis_gravity))
        
set_user_maxspeed(idget_pcvar_float(zp_l4d_louis_speed))
    }
    else
    {
        if(
zp_get_user_zombie(id) && is_user_alive(id))
        {
            if(
get_pcvar_num(zp_l4d_msg_zm))
                
ColorChat(idRED"%s^x03 Only for human allow"chattag
        }
    }
}

public 
cmdZoey(id)
{
    if(
ZP_TEAM_HUMAN && is_user_alive(id) && is_Zoey[id] == true)
    {
        if(
get_pcvar_num(zp_l4d_msg_hum))
        
ColorChat(idRED"%s^x03 Now your Human class is^x04 Zoey"chattag
        
        
give_item(id"weapon_mac10")
        
cs_set_user_bpammo(idCSW_MAC1090)
        
give_item(id"weapon_hegrenade")
        
give_item(id"weapon_flashbang")
        
give_item(id"weapon_smokegrenade")
        
set_user_armor(idget_pcvar_num(zp_l4d_zoey_arrmor))
        
set_user_health(idget_pcvar_num(zp_l4d_zoey_health))
        
set_user_gravity(idget_pcvar_float(zp_l4d_zoey_gravity))
        
set_user_maxspeed(idget_pcvar_float(zp_l4d_zoey_speed))
    }
    else
    {
        if(
zp_get_user_zombie(id) && is_user_alive(id))
        {
            if(
get_pcvar_num(zp_l4d_msg_zm))
                
ColorChat(idRED"%s^x03 Only for human allow"chattag
        }
    }
}

public 
cmdSpecial(id)
{
    if(
get_pcvar_num(zp_l4d_special_admin_only) && !is_user_admin2(id))
    {
        
ColorChat(idRED"%s^x03 This class it is only for admins"chattag
        return 
PLUGIN_HANDLED
    
}
    
    if(
ZP_TEAM_HUMAN && is_user_alive(id) && is_Special[id] == true)
    {
        if(
get_pcvar_num(zp_l4d_msg_hum))
        
ColorChat(idRED"%s^x03 Now your Human class is^x01 Special"chattag
        
        
give_item(id"weapon_m249")        
        
give_item(id"weapon_deagle")
        
cs_set_user_bpammo(idCSW_M249200)    
        
cs_set_user_bpammo(idCSW_DEAGLE35)
        
set_user_armor(idget_pcvar_num(zp_l4d_special_arrmor))
        
set_user_health(idget_pcvar_num(zp_l4d_special_health))
        
set_user_gravity(idget_pcvar_float(zp_l4d_special_gravity))
        
set_user_maxspeed(idget_pcvar_float(zp_l4d_special_speed))
        
fm_set_rendering(idkRenderFxGlowShellzp_l4d_glow_redzp_l4d_glow_greenzp_l4d_glow_bluekRenderNormal16)
        
        static 
Float:originF[3]
        
pev(idpev_originoriginF)
        
        
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
        
write_byte(TE_DLIGHT)
        
engfunc(EngFunc_WriteCoordoriginF[0])
        
engfunc(EngFunc_WriteCoordoriginF[1])
        
engfunc(EngFunc_WriteCoordoriginF[2])
        
write_byte(get_pcvar_num(zp_l4d_aura_radiuse))
        
write_byte(get_pcvar_num(zp_l4d_aura_red))
        
write_byte(get_pcvar_num(zp_l4d_aura_green))
        
write_byte(get_pcvar_num(zp_l4d_aura_blue))
        
write_byte(2)
        
write_byte(0)
        
message_end()    
    }
    else
    {
        if(
zp_get_user_zombie(id) && is_user_alive(id))
        {
            if(
get_pcvar_num(zp_l4d_msg_zm))
                
ColorChat(idRED"%s^x03 Only for human allow"chattag
        }
    }
    return 
PLUGIN_HANDLED
}

public 
Message(id

    if(
get_pcvar_num(zp_l4d_msg_on))
        
ColorChat(idRED"%s^x03 Type /hclass to choose your Human Class"chattag
}

public 
cmdHclassHelp(id)
{
    static 
MotdChars[1536], iLen
    
    iLen 
formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<html>"
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<body bgcolor=#000000><font color=#FFFFFF face=Verdana size=4>")
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<center><font size=5 color=#3399FF><b><u>Human Class by GmTx</u></b></font></center>")
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<br><br><br><center><font color=#FF0000>Type <b>/hclass</b> to open the menu</font></center>")
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<center><font color=#FF0000>Every class has own weapons and stats</font></center>")
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<center><font color=#FF0000>Class: Bill, Francis, Louis, Zoey</font></center>")
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"<center><font color=#FF0000>Enjoy playng with the plugin</font></center>")
    
    
iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen"</font></body></html>")
    
    
show_motd(idMotdChars"Human Class Help MOTD"
}

public 
client_connect(id)
{
    
is_Bill[id] = false;
    
is_Francis[id] = false;
    
is_Louis[id] = false;
    
is_Zoey[id] = false;
    
is_Special[id] = false;
}

stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))
}    

stock l4d_get_configsdir(name[], len)
{
    new 
lalin[64]
    
get_localinfo("amxx_configsdir"lalin,63)
    
    return 
formatex(namelen"%s/%s"lalinZP_L4D_DIR)
}

stock zp_l4d_make_cvarexec(const config[])
{
    new 
fopen(config"wt");
    
fprintf(f"// -------------------^n")
    
fprintf(f"// Human Class by GmTx^n")
    
fprintf(f"// VERSION ^"%s^"^n"VERSION)
    
fprintf(f"// -------------------^n")
    
fprintf(f"^n")
    
    
fprintf(f"// CVARs for humans^n")
    
fprintf(f"^n")
    
    
fprintf(f"// Bill^n")
    
fprintf(f"zp_l4d_bill_arrmor %i // Bill arrmor^n"get_pcvar_num(zp_l4d_bill_arrmor))
    
fprintf(f"zp_l4d_bill_health %i // Bill health^n"get_pcvar_num(zp_l4d_bill_health))
    
fprintf(f"zp_l4d_bill_gravity %i // Bill gravity^n"get_pcvar_float(zp_l4d_bill_gravity))
    
fprintf(f"zp_l4d_bill_speed %i // Bill speed^n"get_pcvar_float(zp_l4d_bill_speed))
    
fprintf(f"^n")
    
    
fprintf(f"// Francis^n")
    
fprintf(f"zp_l4d_francis_arrmor %i // Francis arrmor^n"get_pcvar_num(zp_l4d_francis_arrmor))
    
fprintf(f"zp_l4d_francis_health %i // Francis health^n"get_pcvar_num(zp_l4d_francis_health))
    
fprintf(f"zp_l4d_francis_gravity %i // Francis gravity^n"get_pcvar_float(zp_l4d_francis_gravity))
    
fprintf(f"zp_l4d_francis_speed %i // Francis speed^n"get_pcvar_float(zp_l4d_francis_speed))
    
fprintf(f"^n")
    
    
fprintf(f"// Louis^n")
    
fprintf(f"zp_l4d_louis_arrmor %i // Louis arrmor^n"get_pcvar_num(zp_l4d_louis_arrmor))
    
fprintf(f"zp_l4d_louis_health %i // Louis health^n"get_pcvar_num(zp_l4d_louis_health))
    
fprintf(f"zp_l4d_louis_gravity %i // Louis gravity^n"get_pcvar_float(zp_l4d_louis_gravity))
    
fprintf(f"zp_l4d_louis_speed %i // Louis speed^n"get_pcvar_float(zp_l4d_louis_speed))
    
fprintf(f"^n")
    
    
fprintf(f"// Zoey^n")
    
fprintf(f"zp_l4d_zoey_arrmor %i // Zoey arrmor^n"get_pcvar_num(zp_l4d_zoey_arrmor))
    
fprintf(f"zp_l4d_zoey_health %i // Zoey health^n"get_pcvar_num(zp_l4d_zoey_health))
    
fprintf(f"zp_l4d_zoey_gravity %i // Zoey gravity^n"get_pcvar_float(zp_l4d_zoey_gravity))
    
fprintf(f"zp_l4d_zoey_speed %i // Zoey speed^n"get_pcvar_float(zp_l4d_zoey_speed))
    
fprintf(f"^n")
    
    
fprintf(f"// Special^n")
    
fprintf(f"zp_l4d_special_arrmor %i // Special arrmor^n"get_pcvar_num(zp_l4d_special_arrmor))
    
fprintf(f"zp_l4d_special_health %i // Special health^n"get_pcvar_num(zp_l4d_special_health))
    
fprintf(f"zp_l4d_special_gravity %i // Special gravity^n"get_pcvar_float(zp_l4d_special_gravity))
    
fprintf(f"zp_l4d_special_speed %i // Special speed^n"get_pcvar_float(zp_l4d_special_speed))
    
fprintf(f"zp_l4d_special_admin_only %i // Cvar only for admins^n"get_pcvar_num(zp_l4d_special_admin_only))
    
fprintf(f"zp_l4d_aura_radiuse %i // Radiuse of the aura^n"get_pcvar_num(zp_l4d_aura_radiuse))
    
fprintf(f"zp_l4d_aura_red %i // Aura red^n"get_pcvar_num(zp_l4d_aura_red))
    
fprintf(f"zp_l4d_aura_green %i // Aura green^n"get_pcvar_num(zp_l4d_aura_green))
    
fprintf(f"zp_l4d_aura_blue %i // Aura blue^n"get_pcvar_num(zp_l4d_aura_blue))
    
fprintf(f"zp_l4d_glow_red %i // Glow red^n"get_pcvar_num(zp_l4d_glow_red))
    
fprintf(f"zp_l4d_glow_green %i // Glow green^n"get_pcvar_num(zp_l4d_glow_green))
    
fprintf(f"zp_l4d_glow_blue %i // Glow blue^n"get_pcvar_num(zp_l4d_glow_blue))
    
fprintf(f"^n")
    
    
fprintf(f"// Message CVARS^n")
    
fprintf(f"zp_l4d_msg_interval %i // Time interval for the Message^n"get_pcvar_float(zp_l4d_msg_interval))
    
fprintf(f"zp_l4d_msg_on %i // Message ON-OFF^n"get_pcvar_num(zp_l4d_msg_on))
    
fprintf(f"zp_l4d_msg_hum %i // Message when choose human class ON-OFF^n"get_pcvar_num(zp_l4d_msg_hum))
    
fprintf(f"zp_l4d_msg_zm %i // Message when zombie try to choose human class^n"get_pcvar_num(zp_l4d_msg_zm))
    
fprintf(f"^n")
    
    
fprintf(f"// Menu display first Spawn - interval after Spawn^n")
    
fprintf(f"zp_l4d_menu_first_spawn %i // First spawn menu or only when type /hclass^n"get_pcvar_float(zp_l4d_menu_first_spawn))
    
fprintf(f"zp_l4d_spawn_menu_interval %i // Time after spawn to show the menu^n"get_pcvar_num(zp_l4d_spawn_menu_interval))
    
fprintf(f"^n")
    
    
fprintf(f"^n")
    
fprintf(f"// ----------------------------^n")
    
fprintf(f"echo --------------------------^n")
    
fprintf(f"echo Human class load all cvars^n")
    
fprintf(f"echo --------------------------^n")
    
fprintf(f"// ----------------------------^n")
    
fprintf(f"^n")
    
    
fclose(f);
    
    
server_cmd("exec %s"config)
    
server_exec()

Shimano Saint is offline
Send a message via Skype™ to Shimano Saint
Vechta
Veteran Member
Join Date: Jun 2010
Old 07-31-2010 , 08:12   Re: Help with ZP L4D Human Class
Reply With Quote #2

Try this it open only menu if you're a Human

Code:
#include <amxmodx> 
#include <amxmisc> 
#include <cstrike> 
#include <colorchat> 
#include <zombieplague> 
#include <hamsandwich> 
#include <fun> 
#include <fakemeta> 

#define VERSION "2.3" 
#define is_user_admin2(%1)  (get_user_flags(%1) & ADMIN_CVAR) 

/// Bool class 
new bool:is_Bill[33] 
new bool:is_Francis[33] 
new bool:is_Louis[33] 
new bool:is_Zoey[33] 
new bool:is_Special[33] 

/// Bill 
new zp_l4d_bill_arrmor 
new zp_l4d_bill_health 
new zp_l4d_bill_gravity  
new zp_l4d_bill_speed  

/// Francis 
new zp_l4d_francis_arrmor 
new zp_l4d_francis_health 
new zp_l4d_francis_gravity  
new zp_l4d_francis_speed  

/// Louis 
new zp_l4d_louis_arrmor 
new zp_l4d_louis_health 
new zp_l4d_louis_gravity  
new zp_l4d_louis_speed  

/// Zoey 
new zp_l4d_zoey_arrmor 
new zp_l4d_zoey_health 
new zp_l4d_zoey_gravity  
new zp_l4d_zoey_speed  

/// Special 
new zp_l4d_special_arrmor 
new zp_l4d_special_health 
new zp_l4d_special_gravity  
new zp_l4d_special_speed  
new zp_l4d_special_admin_only 
new zp_l4d_aura_radiuse 
new zp_l4d_aura_red 
new zp_l4d_aura_green 
new zp_l4d_aura_blue 
new zp_l4d_glow_red 
new zp_l4d_glow_green 
new zp_l4d_glow_blue 

/// Messages 
new zp_l4d_msg_interval 
new zp_l4d_msg_on 
new zp_l4d_msg_hum 
new zp_l4d_msg_zm 

/// Menu display first Spawn - interval after Spawn 
new zp_l4d_menu_first_spawn 
new zp_l4d_spawn_menu_interval 

/// Chat Tag 
new chattag[] = "^x04[Xtreme]" 

/// CVARS dir 
new const ZP_L4D_CVARSDIR[] = "config.cfg" 
new const ZP_L4D_DIR[] = "hclass" 

/// Menu name 
new const hclassmenuname[] = "\r[ZP] \ySelect your L4D Human Class \w"  

public plugin_init()  
{ 
    register_plugin("ZP : L4D Human Class", VERSION, "Shimano Saint") 
     
    /// FCVAR 
    register_cvar("L4D Human Class v.%s", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY) 
     
    /// Clcmd 
    register_clcmd("say /hclass", "cmdHclassMenu") 
    register_clcmd("say /hclasshelp", "cmdHclassHelp") 
     
    /// Register Ham_Spawn 
    RegisterHam(Ham_Spawn, "player", "fwdPlayer_Spawn", 1) 
     
    /// Register Forwards  
    register_forward(FM_PlayerPreThink, "cmdBill") 
    register_forward(FM_PlayerPreThink, "cmdFrancis") 
    register_forward(FM_PlayerPreThink, "cmdLouis") 
    register_forward(FM_PlayerPreThink, "cmdZoey") 
    register_forward(FM_PlayerPreThink, "cmdSpecial") 
     
    /// Bill 
    zp_l4d_bill_arrmor = register_cvar("zp_l4d_bill_arrmor", "150") 
    zp_l4d_bill_health = register_cvar("zp_l4d_bill_health", "150") 
    zp_l4d_bill_gravity = register_cvar("zp_l4d_bill_gravity ", "1.0") 
    zp_l4d_bill_speed = register_cvar("zp_l4d_bill_speed", "250") 
     
    /// Francis 
    zp_l4d_francis_arrmor = register_cvar("zp_l4d_francis_arrmor", "150") 
    zp_l4d_francis_health = register_cvar("zp_l4d_francis_health", "150") 
    zp_l4d_francis_gravity = register_cvar("zp_l4d_francis_gravity ", "0.9") 
    zp_l4d_francis_speed = register_cvar("zp_l4d_francis_speed", "260") 
     
    /// Louis 
    zp_l4d_louis_arrmor = register_cvar("zp_l4d_louis_arrmor", "150") 
    zp_l4d_louis_health = register_cvar("zp_l4d_louis_health", "150") 
    zp_l4d_louis_gravity = register_cvar("zp_l4d_louis_gravity ", "0.9") 
    zp_l4d_louis_speed = register_cvar("zp_l4d_louis_speed", "260") 
     
    /// Zoey 
    zp_l4d_zoey_arrmor = register_cvar("zp_l4d_zoey_arrmor", "250") 
    zp_l4d_zoey_health = register_cvar("zp_l4d_zoey_health", "250") 
    zp_l4d_zoey_gravity = register_cvar("zp_l4d_zoey_gravity  ", "0.8") 
    zp_l4d_zoey_speed = register_cvar("zp_l4d_zoey_speed", "270") 
     
    /// Special 
    zp_l4d_special_arrmor = register_cvar("zp_l4d_special_arrmor", "250") 
    zp_l4d_special_health = register_cvar("zp_l4d_special_health", "200") 
    zp_l4d_special_gravity = register_cvar("zp_l4d_special_gravity", "0.5") 
    zp_l4d_special_speed = register_cvar("zp_l4d_special_speed", "290") 
    zp_l4d_special_admin_only = register_cvar("zp_l4d_special_admin_only", "1") 
    zp_l4d_aura_radiuse = register_cvar("zp_l4d_aura_radiuse", "20.0") 
    zp_l4d_aura_red = register_cvar("zp_l4d_aura_red", "255") 
    zp_l4d_aura_green = register_cvar("zp_l4d_aura_green", "255") 
    zp_l4d_aura_blue = register_cvar("zp_l4d_aura_blue", "255") 
    zp_l4d_glow_red = register_cvar("zp_l4d_glow_red", "0") 
    zp_l4d_glow_green = register_cvar("zp_l4d_glow_green", "0") 
    zp_l4d_glow_blue = register_cvar("zp_l4d_glow_blue", "255") 
     
    /// Messages CVARS 
    zp_l4d_msg_interval = register_cvar("zp_l4d_msg_interval", "150") 
    zp_l4d_msg_on = register_cvar("zp_l4d_msg_on", "1") 
    zp_l4d_msg_hum = register_cvar("zp_l4d_msg_hum", "1") 
    zp_l4d_msg_zm = register_cvar("zp_l4d_msg_zm", "1") 
     
    /// Message 
    set_task(get_pcvar_float(zp_l4d_msg_interval), "Message",_,_,_, "b")     
     
    /// Menu display first Spawn - interval after Spawn 
    zp_l4d_menu_first_spawn = register_cvar("zp_l4d_menu_first_spawn", "1") 
    zp_l4d_spawn_menu_interval = register_cvar("zp_l4d_spawn_menu_interval", "5") 
} 

public plugin_cfg() 
{ 
    new bool:havecheck 
    new cvarfiles[100], gpath[64] 
    l4d_get_configsdir(gpath, 63) 
    formatex(cvarfiles, 99, "%s/%s", gpath, ZP_L4D_CVARSDIR) 

    havecheck = false 
     
    new chkversion[256], vsncheck[32], numversion[13] 
    new h = fopen(cvarfiles, "rt" ) 
    while( !feof( h ) ) 
    { 
        fgets(h, chkversion, 255 ) 
         
        if( containi(chkversion, "VERSION") != -1 && chkversion[0] == '/' && chkversion[1] == '/' ) 
        { 
            replace(chkversion, 255, "// ", "") 
            parse(chkversion, vsncheck, 31, numversion, 12) 
            if( equali(numversion, VERSION, 4) ) 
            { 
                server_cmd("exec %s", cvarfiles) 
                server_exec() 
                havecheck = true 
                break; 
            } 
        } 
    } 
    fclose(h) 
     
    if( !havecheck ) 
    { 
        delete_file(cvarfiles) 
        zp_l4d_make_cvarexec(cvarfiles) 
    } 
} 
public cmdHclassMenu(id) 
{ 
	if (!zp_get_user_zombie(id))
	{
    		new menu = menu_create(hclassmenuname, "hclassmenufunction") 
     
    		menu_additem(menu, "\wBill", "0",0), 
    		menu_additem(menu, "\wFrancis", "1", 0),     
    		menu_additem(menu, "\wLouis", "2",0), 
    		menu_additem(menu, "\wZoey", "3",0),     
     
    		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); 
    		menu_display(id, menu); 
	}
	else
	{
		client_print(id, print_chat, "[Xtreme] Only for Humans allowed!")
	}
} 

public hclassmenufunction(id, menu, item, page) 
{ 
    if (item == MENU_EXIT) 
    { 
        menu_destroy(menu); 
        return PLUGIN_HANDLED; 
    } 
     
    new data[6], iName[64] 
    new access, callback 
    menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) 
     
    new key = str_to_num(data) 
     
    switch(key) 
    { 
        case 0: 
        { 
            cmdBill(id) 
        }     
        case 1: 
        { 
            cmdFrancis(id)     
        } 
        case 2: 
        { 
            cmdLouis(id) 
        } 
        case 3: 
        { 
            cmdZoey(id)     
        }     
    } 
    return PLUGIN_HANDLED; 
} 

public fwdPlayer_Spawn(id) 
{ 
    is_Bill[id] = false; 
    is_Francis[id] = false; 
    is_Louis[id] = false; 
    is_Zoey[id] = false; 
    is_Special[id] = false; 
    if(get_pcvar_num(zp_l4d_menu_first_spawn)) 
        set_task(get_pcvar_float(zp_l4d_spawn_menu_interval), "cmdHclassMenu", id) 
} 

public cmdBill(id) 
{ 
    if(ZP_TEAM_HUMAN && is_user_alive(id) && is_Bill[id] == true) 
    { 
        if(get_pcvar_num(zp_l4d_msg_hum)) 
            set_hudmessage(255, 255, 255, -1.0, 0.01) 
        ColorChat(id, RED, "%s^x03 Now your Human class is Bill", chattag)  
         
        give_item(id, "weapon_m4a1") 
        cs_set_user_bpammo(id, CSW_M4A1, 90) 
        set_user_armor(id, get_pcvar_num(zp_l4d_bill_arrmor)) 
        set_user_health(id, get_pcvar_num(zp_l4d_bill_health)) 
        set_user_gravity(id, get_pcvar_float(zp_l4d_bill_gravity)) 
        set_user_maxspeed(id, get_pcvar_float(zp_l4d_bill_speed)) 
    } 
} 

public cmdFrancis(id) 
{ 
    if(ZP_TEAM_HUMAN && is_user_alive(id) && is_Francis[id] == true) 
    { 
        if(get_pcvar_num(zp_l4d_msg_hum)) 
        ColorChat(id, RED, "%s^x03 Now your Human class is^x01 Francis", chattag)  
         
        give_item(id, "weapon_m3") 
        cs_set_user_bpammo(id, CSW_M3, 32) 
        set_user_armor(id, get_pcvar_num(zp_l4d_francis_arrmor)) 
        set_user_health(id, get_pcvar_num(zp_l4d_francis_health)) 
        set_user_gravity(id, get_pcvar_float(zp_l4d_francis_gravity)) 
        set_user_maxspeed(id, get_pcvar_float(zp_l4d_francis_speed)) 
    }  
} 

public cmdLouis(id) 
{ 
    if(ZP_TEAM_HUMAN && is_user_alive(id) && is_Louis[id] == true) 
    { 
        if(get_pcvar_num(zp_l4d_msg_hum)) 
        ColorChat(id, RED, "%s^x03 Now your Human class is^x01 Louis", chattag)  
         
        give_item(id, "weapon_deagle") 
        cs_set_user_bpammo(id, CSW_DEAGLE, 32) 
        give_item(id, "weapon_mp5navy") 
        cs_set_user_bpammo(id, CSW_MP5NAVY, 90)     
        set_user_armor(id, get_pcvar_num(zp_l4d_louis_arrmor)) 
        set_user_health(id, get_pcvar_num(zp_l4d_louis_health)) 
        set_user_gravity(id, get_pcvar_float(zp_l4d_louis_gravity)) 
        set_user_maxspeed(id, get_pcvar_float(zp_l4d_louis_speed)) 
    } 
} 

public cmdZoey(id) 
{ 
    if(ZP_TEAM_HUMAN && is_user_alive(id) && is_Zoey[id] == true) 
    { 
        if(get_pcvar_num(zp_l4d_msg_hum)) 
        ColorChat(id, RED, "%s^x03 Now your Human class is^x04 Zoey", chattag)  
         
        give_item(id, "weapon_mac10") 
        cs_set_user_bpammo(id, CSW_MAC10, 90) 
        give_item(id, "weapon_hegrenade") 
        give_item(id, "weapon_flashbang") 
        give_item(id, "weapon_smokegrenade") 
        set_user_armor(id, get_pcvar_num(zp_l4d_zoey_arrmor)) 
        set_user_health(id, get_pcvar_num(zp_l4d_zoey_health)) 
        set_user_gravity(id, get_pcvar_float(zp_l4d_zoey_gravity)) 
        set_user_maxspeed(id, get_pcvar_float(zp_l4d_zoey_speed)) 
    }  
} 

public cmdSpecial(id) 
{ 
    if(get_pcvar_num(zp_l4d_special_admin_only) && !is_user_admin2(id)) 
    { 
        ColorChat(id, RED, "%s^x03 This class it is only for admins", chattag)  
        return PLUGIN_HANDLED 
    } 
     
    if(ZP_TEAM_HUMAN && is_user_alive(id) && is_Special[id] == true) 
    { 
        if(get_pcvar_num(zp_l4d_msg_hum)) 
        ColorChat(id, RED, "%s^x03 Now your Human class is^x01 Special", chattag)  
         
        give_item(id, "weapon_m249")         
        give_item(id, "weapon_deagle") 
        cs_set_user_bpammo(id, CSW_M249, 200)     
        cs_set_user_bpammo(id, CSW_DEAGLE, 35) 
        set_user_armor(id, get_pcvar_num(zp_l4d_special_arrmor)) 
        set_user_health(id, get_pcvar_num(zp_l4d_special_health)) 
        set_user_gravity(id, get_pcvar_float(zp_l4d_special_gravity)) 
        set_user_maxspeed(id, get_pcvar_float(zp_l4d_special_speed)) 
        fm_set_rendering(id, kRenderFxGlowShell, zp_l4d_glow_red, zp_l4d_glow_green, zp_l4d_glow_blue, kRenderNormal, 16) 
         
        static Float:originF[3] 
        pev(id, pev_origin, originF) 
         
        engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) 
        write_byte(TE_DLIGHT) 
        engfunc(EngFunc_WriteCoord, originF[0]) 
        engfunc(EngFunc_WriteCoord, originF[1]) 
        engfunc(EngFunc_WriteCoord, originF[2]) 
        write_byte(get_pcvar_num(zp_l4d_aura_radiuse)) 
        write_byte(get_pcvar_num(zp_l4d_aura_red)) 
        write_byte(get_pcvar_num(zp_l4d_aura_green)) 
        write_byte(get_pcvar_num(zp_l4d_aura_blue)) 
        write_byte(2) 
        write_byte(0) 
        message_end()     
    } 
    return PLUGIN_HANDLED 
} 

public Message(id)  
{  
    if(get_pcvar_num(zp_l4d_msg_on)) 
        ColorChat(id, RED, "%s^x03 Type /hclass to choose your Human Class", chattag)  
} 

public cmdHclassHelp(id) 
{ 
    static MotdChars[1536], iLen 
     
    iLen = formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<html>")  
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<body bgcolor=#000000><font color=#FFFFFF face=Verdana size=4>") 
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<center><font size=5 color=#3399FF><b><u>Human Class by GmTx</u></b></font></center>") 
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<br><br><br><center><font color=#FF0000>Type <b>/hclass</b> to open the menu</font></center>") 
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<center><font color=#FF0000>Every class has own weapons and stats</font></center>") 
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<center><font color=#FF0000>Class: Bill, Francis, Louis, Zoey</font></center>") 
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "<center><font color=#FF0000>Enjoy playng with the plugin</font></center>") 
     
    iLen += formatex(MotdChars[iLen], (charsmax(MotdChars)) - iLen, "</font></body></html>") 
     
    show_motd(id, MotdChars, "Human Class Help MOTD")  
} 

public client_connect(id) 
{ 
    is_Bill[id] = false; 
    is_Francis[id] = false; 
    is_Louis[id] = false; 
    is_Zoey[id] = false; 
    is_Special[id] = false; 
} 

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) 
{ 
    static Float:color[3] 
    color[0] = float(r) 
    color[1] = float(g) 
    color[2] = float(b) 
     
    set_pev(entity, pev_renderfx, fx) 
    set_pev(entity, pev_rendercolor, color) 
    set_pev(entity, pev_rendermode, render) 
    set_pev(entity, pev_renderamt, float(amount)) 
}     

stock l4d_get_configsdir(name[], len) 
{ 
    new lalin[64] 
    get_localinfo("amxx_configsdir", lalin,63) 
     
    return formatex(name, len, "%s/%s", lalin, ZP_L4D_DIR) 
} 

stock zp_l4d_make_cvarexec(const config[]) 
{ 
    new f = fopen(config, "wt"); 
    fprintf(f, "// -------------------^n") 
    fprintf(f, "// Human Class by GmTx^n") 
    fprintf(f, "// VERSION ^"%s^"^n", VERSION) 
    fprintf(f, "// -------------------^n") 
    fprintf(f, "^n") 
     
    fprintf(f, "// CVARs for humans^n") 
    fprintf(f, "^n") 
     
    fprintf(f, "// Bill^n") 
    fprintf(f, "zp_l4d_bill_arrmor %i // Bill arrmor^n", get_pcvar_num(zp_l4d_bill_arrmor)) 
    fprintf(f, "zp_l4d_bill_health %i // Bill health^n", get_pcvar_num(zp_l4d_bill_health)) 
    fprintf(f, "zp_l4d_bill_gravity %i // Bill gravity^n", get_pcvar_float(zp_l4d_bill_gravity)) 
    fprintf(f, "zp_l4d_bill_speed %i // Bill speed^n", get_pcvar_float(zp_l4d_bill_speed)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Francis^n") 
    fprintf(f, "zp_l4d_francis_arrmor %i // Francis arrmor^n", get_pcvar_num(zp_l4d_francis_arrmor)) 
    fprintf(f, "zp_l4d_francis_health %i // Francis health^n", get_pcvar_num(zp_l4d_francis_health)) 
    fprintf(f, "zp_l4d_francis_gravity %i // Francis gravity^n", get_pcvar_float(zp_l4d_francis_gravity)) 
    fprintf(f, "zp_l4d_francis_speed %i // Francis speed^n", get_pcvar_float(zp_l4d_francis_speed)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Louis^n") 
    fprintf(f, "zp_l4d_louis_arrmor %i // Louis arrmor^n", get_pcvar_num(zp_l4d_louis_arrmor)) 
    fprintf(f, "zp_l4d_louis_health %i // Louis health^n", get_pcvar_num(zp_l4d_louis_health)) 
    fprintf(f, "zp_l4d_louis_gravity %i // Louis gravity^n", get_pcvar_float(zp_l4d_louis_gravity)) 
    fprintf(f, "zp_l4d_louis_speed %i // Louis speed^n", get_pcvar_float(zp_l4d_louis_speed)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Zoey^n") 
    fprintf(f, "zp_l4d_zoey_arrmor %i // Zoey arrmor^n", get_pcvar_num(zp_l4d_zoey_arrmor)) 
    fprintf(f, "zp_l4d_zoey_health %i // Zoey health^n", get_pcvar_num(zp_l4d_zoey_health)) 
    fprintf(f, "zp_l4d_zoey_gravity %i // Zoey gravity^n", get_pcvar_float(zp_l4d_zoey_gravity)) 
    fprintf(f, "zp_l4d_zoey_speed %i // Zoey speed^n", get_pcvar_float(zp_l4d_zoey_speed)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Special^n") 
    fprintf(f, "zp_l4d_special_arrmor %i // Special arrmor^n", get_pcvar_num(zp_l4d_special_arrmor)) 
    fprintf(f, "zp_l4d_special_health %i // Special health^n", get_pcvar_num(zp_l4d_special_health)) 
    fprintf(f, "zp_l4d_special_gravity %i // Special gravity^n", get_pcvar_float(zp_l4d_special_gravity)) 
    fprintf(f, "zp_l4d_special_speed %i // Special speed^n", get_pcvar_float(zp_l4d_special_speed)) 
    fprintf(f, "zp_l4d_special_admin_only %i // Cvar only for admins^n", get_pcvar_num(zp_l4d_special_admin_only)) 
    fprintf(f, "zp_l4d_aura_radiuse %i // Radiuse of the aura^n", get_pcvar_num(zp_l4d_aura_radiuse)) 
    fprintf(f, "zp_l4d_aura_red %i // Aura red^n", get_pcvar_num(zp_l4d_aura_red)) 
    fprintf(f, "zp_l4d_aura_green %i // Aura green^n", get_pcvar_num(zp_l4d_aura_green)) 
    fprintf(f, "zp_l4d_aura_blue %i // Aura blue^n", get_pcvar_num(zp_l4d_aura_blue)) 
    fprintf(f, "zp_l4d_glow_red %i // Glow red^n", get_pcvar_num(zp_l4d_glow_red)) 
    fprintf(f, "zp_l4d_glow_green %i // Glow green^n", get_pcvar_num(zp_l4d_glow_green)) 
    fprintf(f, "zp_l4d_glow_blue %i // Glow blue^n", get_pcvar_num(zp_l4d_glow_blue)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Message CVARS^n") 
    fprintf(f, "zp_l4d_msg_interval %i // Time interval for the Message^n", get_pcvar_float(zp_l4d_msg_interval)) 
    fprintf(f, "zp_l4d_msg_on %i // Message ON-OFF^n", get_pcvar_num(zp_l4d_msg_on)) 
    fprintf(f, "zp_l4d_msg_hum %i // Message when choose human class ON-OFF^n", get_pcvar_num(zp_l4d_msg_hum)) 
    fprintf(f, "zp_l4d_msg_zm %i // Message when zombie try to choose human class^n", get_pcvar_num(zp_l4d_msg_zm)) 
    fprintf(f, "^n") 
     
    fprintf(f, "// Menu display first Spawn - interval after Spawn^n") 
    fprintf(f, "zp_l4d_menu_first_spawn %i // First spawn menu or only when type /hclass^n", get_pcvar_float(zp_l4d_menu_first_spawn)) 
    fprintf(f, "zp_l4d_spawn_menu_interval %i // Time after spawn to show the menu^n", get_pcvar_num(zp_l4d_spawn_menu_interval)) 
    fprintf(f, "^n") 
     
    fprintf(f, "^n") 
    fprintf(f, "// ----------------------------^n") 
    fprintf(f, "echo --------------------------^n") 
    fprintf(f, "echo Human class load all cvars^n") 
    fprintf(f, "echo --------------------------^n") 
    fprintf(f, "// ----------------------------^n") 
    fprintf(f, "^n") 
     
    fclose(f); 
     
    server_cmd("exec %s", config) 
    server_exec() 
}
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ZombieFreak
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Old 07-31-2010 , 10:29   Re: Help with ZP L4D Human Class
Reply With Quote #3

Is that the whole code?
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Shimano Saint
Junior Member
Join Date: Jul 2010
Location: Bulgaria
Old 08-01-2010 , 04:41   Re: Help with ZP L4D Human Class
Reply With Quote #4

Yes that is the whole
Btw:Thanks very much Vechta

Last edited by Shimano Saint; 08-01-2010 at 04:46.
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ZombieFreak
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Old 08-01-2010 , 11:05   Re: Help with ZP L4D Human Class
Reply With Quote #5

I will use this on my server but i gonna add more classes and functions
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Vechta
Veteran Member
Join Date: Jun 2010
Old 08-01-2010 , 11:10   Re: Help with ZP L4D Human Class
Reply With Quote #6

Quote:
Originally Posted by Shimano Saint View Post
Yes that is the whole
Btw:Thanks very much Vechta
it works fine?
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Shimano Saint
Junior Member
Join Date: Jul 2010
Location: Bulgaria
Old 08-01-2010 , 14:39   Re: Help with ZP L4D Human Class
Reply With Quote #7

Quote:
Originally Posted by Vechta View Post
it works fine?
i`m did`t try it because i have job today tomorrow i`will test it
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ZombieFreak
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Old 08-01-2010 , 15:23   Re: Help with ZP L4D Human Class
Reply With Quote #8

Ok I am adding more classes
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markusNewRecordzZ
Member
Join Date: Apr 2011
Location: Paderborn, GERMANY
Old 06-06-2011 , 10:12   Re: Help with ZP L4D Human Class
Reply With Quote #9

I cant compile the PHP Code..

Always error like this:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/tmp/text0AIYmx.sma(4) : fatal error 100: cannot read from file: "colorchat"

Compilation aborted.
1 Error.
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georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 06-06-2011 , 11:01   Re: Help with ZP L4D Human Class
Reply With Quote #10

Quote:
Originally Posted by markusNewRecordzZ View Post
I cant compile the PHP Code..

Always error like this:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/tmp/text0AIYmx.sma(4) : fatal error 100: cannot read from file: "colorchat"

Compilation aborted.
1 Error.
http://www.girlshare.ro/927973.2
and compile locally
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