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ADV. script, need some help


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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-23-2004 , 20:29   thx
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Thx im really getting close, now im getting 3 warnings. I know that warnings normally dont mean much, but this is a tag_mismatch on lines 50,50,51 . I dont know why, I checked everything and it doesnt want to work. Heres my new code:

EDIT** fixed tag mismatch on line 50

Code:
//////////////////// #include <amxmodx> #include <engine> #include <fun> //////////////////// #define SPEED 10.0 //////////////////// new Float:PlayerOrigin[3] new Float:flEyeOrigin[3] new Float:flVelocity[33][3] new EyeOrigin[3] new OwnerID[33] new RpgID[33] new framemod = 10 new framecount = 0 new smoke //////////////////// public plugin_init(){     register_plugin("RPG Rocket","0.1","knekter")     register_concmd("rocket","rocket_init") } public plugin_precache(){     precache_model("models/rpgrocket.mdl")     smoke = precache_model("sprites/smoke.spr")     return PLUGIN_CONTINUE } public rocket_init(id){         // creates the entity     RpgID[id] = create_entity("info_target")     if(RpgID[id] == 0) return PLUGIN_HANDLED     // gives the entity some traits and values     entity_set_string(RpgID[id],EV_SZ_classname,"RPG Rocket")     entity_set_model(RpgID[id],"models/rpgrocket.mdl")     entity_get_vector(id,EV_VEC_origin,PlayerOrigin)     entity_set_origin(RpgID[id],PlayerOrigin)     entity_set_int(RpgID[id],EV_INT_solid,1)     entity_set_int(RpgID[id],EV_INT_movetype,6)         // sets the rockets owner     OwnerID[id] = entity_set_edict(RpgID[id],EV_ENT_owner,id)     get_user_origin(id,EyeOrigin,3)         new pOrigin[3]     pOrigin[0] = floatround(PlayerOrigin[0])     pOrigin[1] = floatround(PlayerOrigin[1])     pOrigin[2] = floatround(PlayerOrigin[2])     new Float:length = get_distance(EyeOrigin,pOrigin)         for(new b = 0; b < 3; b++){         flEyeOrigin[b] = float(EyeOrigin[b])     }         for(new i = 0; i < 3; i++){         flVelocity[id][i] = (flEyeOrigin[i] - PlayerOrigin[i]) * length / SPEED     }     message_begin(MSG_BROADCAST,SVC_TEMPENTITY)     write_byte(22) // TE_BEAMFOLLOW     write_short(RpgID[id]) // the entity to follow     write_short(smoke) // the sprite     write_byte(2) // life     write_byte(10) // width     write_byte(255) // red     write_byte(0) // green     write_byte(0) // blue     write_byte(255) // brightness     message_end()     return PLUGIN_CONTINUE } public server_frame(){     framecount++     if(!(framecount%framemod)){         for(new c = 0; c < 33; c++){             if(!RpgID[c]) continue             entity_set_vector(RpgID[c],EV_VEC_velocity,flVelocity[c])         }     }     return PLUGIN_CONTINUE }
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