Code:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <engine>
public plugin_init()
{
register_clcmd( "say /vipmenu", "VIPMenu" );
register_clcmd( "say_team /vipmenu", "VIPMenu" );
}
public VIPMenu( id )
{
new vip_menu = menu_create( "\rVip meniu:", "menu_handler" );
menu_additem( vip_menu, "\wMax health and Ap", "1", 0 );
menu_additem( vip_menu, "\wGive USP", "2", 0 );
menu_additem( vip_menu, "\wLow gravity", "3", 0);
menu_additem( vip_menu, "\rNo clip!", "4", 0);
menu_additem( vip_menu, "\g+2500 money!", "5", 0)
menu_setprop( vip_menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, vip_menu, 0 );
}
public menu_handler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo( menu, item, access, data,5, iName, 63, callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
if( is_user_alive( id ) )
{
set_user_health( id, 255 ); //Sets health of id to 150
set_user_armor( id, 255 ); //Sets armor of id to 200
}
}
case 2:
{
if( is_user_alive( id ) )
{
give_item( id, "weapon_usp" ); //Gives id a USP
give_item( id, "ammo_45acp" ); //Gives id USP ammo
}
}
case 3:
{
if( is_user_alive( id ) )
{
set_user_gravity( id, 0.6 );
}
}
case 4:
{
if(is_user_alive(id))
{
set_user_noclip(id, 1);
set_task(5.0, "reset_noclip", id);
}
}
case 5:
{
if( is_user_alive( id ) )
{
cs_set_user_money(id, cs_get_user_money(id) + 2500);
}
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
public reset_noclip(id)
{
if(is_user_alive(id))
set_user_noclip(id, 0);
}