I made the changes you said and here is what happens.
When a player has 16 kills and the bomb explodes there score goes to -3
When a player has less than 16 kills there score goes up by 3 points.
Code:
{
// Bomb planting started event
register_event( "BarTime" , "BombPlantStart" , "be" , "1=3" );
// Bomb defusion started event
register_event( "BarTime" , "BombDefuseStart" , "be" , "1=5" , "1=10" );
// Bomb defused event
register_logevent( "BombDefused" , 3 , "2=Defused_The_Bomb" );
// Bomb exploded event
register_event("23", "BombExploded", "a", "1=17", "6=-105", "7=17");
// Bomb planting/defusion canceled event
register_event( "BarTime" , "PlantDefuseCancelled" , "b" , "1=0" );
}
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