I have a question related to this subject. What is more eficient (less resources) if you need to run a loop task on all players: to set individual task for each player at connection, or to set one task/entity that loops through all players and executes the function. This question might sound stupid, but I'm just curious.
One task, then loop through all players in the function.
__________________
[ Paid Requests ] DO NOT PM ME ABOUT BLOCKMAKER
NO PRIVATE SUPPORT