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[L4D2]Make all "weapon stacks" into "singles"


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Luke Penny
Senior Member
Join Date: Jan 2010
Location: Canada
Old 07-28-2010 , 12:35   Re: [L4D2]Make all "weapon stacks" into "singles"
Reply With Quote #1

There is an easier way to do this actually, toss this into the stripper file.

Code:
modify:
{
match:
{
"classname" "/weapon_.*/"
}
replace:
{
"count" "1"
}
}
This will apply the "count" "1" to all entities starting with weapon.
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