It is possible to flip any entity, but dunno if it is possible with player.
What about this function:
Code:
new Float:Angle[3] /// Angle needed
entity_get_vector(id, EV_VEC_v_angle, Angle) /// Get V_look angle
Angle[1] = 0.00 /// Y Flipping
entity_set_vector(id, EV_VEC_angles, Angle) /// Set whole entity angle with Y flipping = 0 (No Y flipping)
It's supposed to flip player by Z(up, down) anx X(left, right) axis while he's moving his mouse.
Kinda confusing.
I'm still an amateur, so I'm just wondering.