Raised This Month: $ Target: $400
 0% 

Flipping player


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Gadzislaw007
Senior Member
Join Date: Nov 2009
Old 07-28-2010 , 08:22   Re: Flipping player
Reply With Quote #1

It is possible to flip any entity, but dunno if it is possible with player.

What about this function:
Code:
new Float:Angle[3] /// Angle needed
entity_get_vector(id, EV_VEC_v_angle, Angle) /// Get V_look angle
Angle[1] = 0.00      /// Y Flipping
entity_set_vector(id, EV_VEC_angles, Angle) /// Set whole entity angle with Y flipping = 0 (No Y flipping)
It's supposed to flip player by Z(up, down) anx X(left, right) axis while he's moving his mouse.
Kinda confusing.

I'm still an amateur, so I'm just wondering.

Last edited by Gadzislaw007; 07-28-2010 at 08:33. Reason: An idea
Gadzislaw007 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode