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[TF2] Fire Arrows (0.2)


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Author
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Plugin ID:
1833
Plugin Version:
0.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Gives huntsman users flaming arrows!
    Old 07-27-2010 , 22:17   [TF2] Fire Arrows (0.2)
    Reply With Quote #1

    [TF2] Fire Arrows (0.2)


    This plugin was done to fulfill a request....

    Description:

    Pretty simple. Makes all huntsman arrows fire arrows......


    Requirements/Install:

    - SDKHooks version requires SDKHooks(obviously)
    - Place .smx into the plugins folder.(duh!)
    - Place the below cvars into -> cfg/sourcemod.cfg

    Note: I have included 2 copies. One version uses SDKhooks. The only real reason for this is, some people might have crits disabled, so you would want the sdkhooks version instead. The non-sdkhooks version uses the crits function to flame the arrows.


    Cvars:
    sm_firearrows_enabled "1" //Enable firearrows plugin?(1/0 = yes/no)
    sm_firearrows_adminonly "0" //Enable firearrows for admins only? (1/0 = yes/no)
    sm_firearrows_adminflag "b" //Admin flag to use if adminonly is enabled (only one). Must be a in char format.



    Changelog:

    Code:
    8/16/10 - v0.2 - Added root flag check.
    7/27/10 - v0.1 - Initial release.


    *Credits: Thanks to psychonic for SDKHooks suggestion*
    Attached Files
    File Type: sp Get Plugin or Get Source (firearrows.sp - 1595 views - 3.0 KB)
    File Type: sp Get Plugin or Get Source (firearrows_sdkhooks.sp - 408 views - 6.0 KB)
    File Type: smx firearrows_sdkhooks.smx (3.8 KB, 11180 views)
    __________________

    Last edited by retsam; 08-16-2010 at 14:33.
    retsam is offline
    saddam
    New Member
    Join Date: Jul 2010
    Location: Russian Federation
    Old 07-28-2010 , 04:21   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #2

    very nice
    saddam is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 07-28-2010 , 11:49   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #3

    Thanks for fulfilling my request, good thing I DL'd SDKHooks 4 hours ago.

    EDIT: Plugin failed to compile, *sigh* I'll compile it myself.
    PieOnEar is offline
    ultrafunix
    Member
    Join Date: May 2010
    Old 07-28-2010 , 12:32   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #4

    Quote:
    Originally Posted by PieOnEar View Post
    But I found a problem:
    When you hit an enemy with the huntsman, a small firey orb stays where the arrow was the second it hits the enemy, and it says there for 2-3 seconds.
    EXPLANATION: [IMG]http://a.**************/img36/1285/firearrowsbug.jpg[/IMG]
    Thats not his plugin, if you have ever shot a fire arrow in game with a pyro, that is actually what happens after you hit someone, its part of the game.
    ultrafunix is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 07-28-2010 , 12:40   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #5

    Quote:
    Originally Posted by ultrafunix View Post
    Thats not his plugin, if you have ever shot a fire arrow in game with a pyro, that is actually what happens after you hit someone, its part of the game.
    Really? I never noticed since I NEVER GET ANY PYROS TO LIGHT MY ARROW.
    PieOnEar is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 07-28-2010 , 13:26   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #6

    Woops sorry forgot the compiled copy. I always forget to do that......

    Anyways...For whatever reason I decided to put up a non-sdkhooks version as well. So, ill just let people decide what they want. Really the only reason to use the sdkhooks version is because its a bit more proper and if server had crits disabled, it would mess things up with the non-sdkhooks ver.
    __________________

    Last edited by retsam; 07-28-2010 at 13:28.
    retsam is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 07-28-2010 , 14:32   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #7

    I don't disable crits on my server, so the non-SDKHooks will do.
    But if I see any errors I'll post them.
    PieOnEar is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 07-31-2010 , 18:36   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #8

    Been almost a week, no error messages at all, this plugin is pretty stable on both versions.
    PieOnEar is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 08-01-2010 , 02:58   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #9

    There shouldnt be anyways. Its a pretty small simplistic plugin.
    __________________
    retsam is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 08-04-2010 , 01:01   Re: [TF2] Fire Arrows (0.1)
    Reply With Quote #10

    I'd like to request a command be added to ignite a single arrow (or single player's arrows) by hand.

    --I'd like to have this to play around with, but not on all the time, or for everyone.
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