public ham_zombie_knife(id, idinflictor, idattacker,Float:damage,damagebits) { if(cs_get_user_team(id) == CS_TEAM_CT && is_user_alive(id) ) { switch(PlayerLevel[id]){ case 1:{ SetHamParamFloat(4, 1.0*damage) } case 2:{ SetHamParamFloat(4, 1.1*damage) } case 3:{ SetHamParamFloat(4, 1.2*damage) } case 4:{ SetHamParamFloat(4, 1.3*damage) } } } }
damage = damage*1.1
damage = 1.1