do you use Ham_TakeDamage ?
Code:
public ham_zombie_knife(id, idinflictor, idattacker,Float:damage,damagebits)
{
if(cs_get_user_team(id) == CS_TEAM_CT && is_user_alive(id) )
{
switch(PlayerLevel[id]){
case 1:{
SetHamParamFloat(4, 1.0*damage)
}
case 2:{
SetHamParamFloat(4, 1.1*damage)
}
case 3:{
SetHamParamFloat(4, 1.2*damage)
}
case 4:{
SetHamParamFloat(4, 1.3*damage)
}
}
}
}
Code:
damage = damage*1.1
not