new Float:g_level_dmg[] = { 1.0, // Level 0 -.- 1.1, // Level 1 1.2, // Level 2 1.3, // Level 3 1.4, // Level 4 1.5 // Level 5}public ham_zombie_knife(id){ if(cs_get_user_team(id) == CS_TEAM_CT && is_user_alive(id) ) { SetHamParamFloat(4, damage * g_level_dmg[PlayerLevel[id]]) }}