Quote:
Originally Posted by dirka_dirka
event:round_start when everyone spawns, then OnMapStart() when they leave the safe area.. or event:player_left_start_area (but that gets fired multiple times).
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Wrong, the fist round_start event is fired when the map changes. The 2nd round_start is fired when everyone spawns in game.
OnMapStart() is fired on map transition between lets say c1m2 to c1m3. The minute it loads c1m3, OnMapStart() fires. And playerleftstartarea only fires twice in versus. once a round.