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Originally Posted by King Kambrook
Unfortunately, when ZF is disabled, players are unable to get any crits. (Random ones, backstabs etc. still work) Also, the built-in disabler for ZF on non-ZF maps doesn't seem to function so I had to write my own.
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Originally Posted by Neurofunk
Yea I have the sm_zf_force_on set to 0 and stuff like 2fort and what not still spawn with ZF running. Other than that the mod is great!
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Both fixed in the latest update!
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Originally Posted by jameless
Just a bug I noticed. It didn't affect gameplay but, I was red during waiting for players and left the survival perk menu up. When the round started I was switched to blu but the survival menu was still there and I was able to select angelic for zombie team. It showed angelic pending. When I died it showed that I had the angelic perk but I didn't get the abilities the perk normally gives so it was fine. But perhaps you might want to change it so the menus can't pop up during waiting for players?
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Sounds very strange - I'll see if menu presentation can't be cleaned up a bit. It's easy to prevent a menu from displaying during waiting for players.
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Originally Posted by Vladimir Van Vodka
Let's see, Since my last post I have had steady work on my map for two days, and currently 80% of the first floor's rough layout is complete, once it's complete I will try and make it playeable (which I find is the hardest part, considering the fact that I'm new to map making.) and release an alpha, dev textures and all. (I want to get the layout as good as possible before working on the next floors, textures, special features and detailing.)
I'll compile my map soon.
I'll post more news once it's playable.
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Nice! If you need playtests, head over the GFL website in the original post. They can get a playtest going quickly, and have server map rating votes for quick feedback!
Quote:
Originally Posted by jameless
Feature request: We have played this quite a bit, and we've found that pyros can be pretty overpowered for the survivors. If 2 or 3 of them they can airblast you in the air over and over while you burn to death. Is there anyway to balance this? Perhaps a flame retardant perk?
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It sounds like the root problem may be too much ammo for pyros. It's soft-limited to 125 (instead of 200), which allows for 5 airblasts. Perks that prevent fire damage are entirely possible. I'm currently reviewing a huge list of possible new perks, I'll let you know if flame damage reduction makes it in!
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