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SM Bullet Time(CSS/HL2DM/CSGO)


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Author
andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Plugin ID:
1820
Plugin Version:
1.8
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Creates Bullet Time on Knifehits and Weaponshoots with Trails
    Old 07-21-2010 , 04:33   SM Bullet Time(CSS/HL2DM/CSGO)
    Reply With Quote #1

    SM BULLETTIME


    Important Notes:

    Strongly recommend to use CheatControl/SMAC or something else

    since this plugin enables "sv_cheats" for the length of the effect.

    Usage is of your own risk.

    _____________________________________________ _____________________________________________ _____________________________________________ __________________

    Update to Version 1.8
    Added the possibility to only display Tracers in BT , new cvar is :

    bt_enableweapontracersonlybt

    if you want to use this you must set

    bt_enableweapontracersonlybt to "1" and
    bt_enableweapontracers to "0"

    Delete old configfile a new one will be created on next start.


    Update 4.10.2012
    Added new Version SM_BULLETTIME 1.7 , this combines CSS & CSGO version to one single plugin.
    If you have installed an older version and upgrading to 1.7 , delete sm_bullettime.cfg(csgo_bullettime.cfg) in "cstrike(csgo)/cfg/sm_bullettime(csgo_bullettime)".
    A new one will be created on first start , take a look in it and make your adjustmends there.
    Sounds should now work for CSGO also removed some code for combalility.



    Update 23.08.2012
    Added new Version for CSGO , changes for CSGO are:
    removed Sounds , added Messages instead.
    Tracers are enabled for all Weapons exept "knife,grenades,molotov,decoy".
    removed overlays seems like they didnīt work in CSGO.
    Plugin generates configfile on first start in "csgo/cfg/csgo_bullettime" make your settings there.



    Update to 1.5:
    Added BT on RoundEnd.
    Added Admincommand "sm_bt" , Admin(required Flag is "b") can now enable BT by using
    "!bt 1" chatcommand , the lengh can be defined with cvar "bt_admin_slowdowntime".
    If you have installed an older version and upgrading to 1.5 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".
    A new one will be created on first start.


    HL2DM Version updated to 1.4:
    Now it uses FireBulletsPost from SDKHooks so make sure SDKHooks is running on your installation.
    Reason for update was a Handle-Error that now is fixed.


    Update to 1.3:
    Added BT on C4-Explode.
    Removed BT on Weaponfire instead added Killcounter for BT.
    Lasercolors are now Teambased you can modify it the configfile
    If you have installed an older version and upgrading to 1.3 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

    Also added an requested Version for HL2DM "sm_bullettime_hl2dm"
    itīs similar to CSS-Version.



    Update to 1.2:
    Changed Original sounds to Matrix Bullettime Sounds from MbChrono ES-Version.
    Added BT on Hegrenade Kills.
    If you have installed version 1.1 and upgrading to 1.2 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

    Update to 1.1:
    Added Lasereffects & BT on Weaponfire , each Weapon can be enabled/disabled by configuring Cvars.
    Plugin generates a configfile in "cstrike/cfg/sm_bullettime".
    It handles 19 differant Lasersprites.

    This plugin generates a slowmo-effect on knifehits.
    Most of this is taken from TF2-BT see http://forums.alliedmods.net/showthread.php?t=117765
    Configfile will be generated in "cfg/sm_bullettime" or for Hl2dm "cfg/sm_bullettime_hl2dm.

    I have made this because I found this was a great addition for my GG-Server and BT from Vogelz didnīt work any more.


    Credits:

    Mecha the Slag for TF2-Bullettime.

    Install:

    Copy the Materials- and Soundfolders to your Game- and Webserver.
    Place sm_bullettime.smx in your SM pluginsfolder.
    Restart Server and have fun.

    Todo:

    Nothing atm.


    Cvarlist:

    bt_enable "1/0" // Enables/Disables Bullet Time
    bt_grenade "1" // Starts bullet time on kill with handgrenade
    bt_c4 "1" // Enables BT on bomb explodes
    bt_kills_enabled "1" // Enables bt_kills for weapons
    bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade
    bt_roundend "1" // Enables BT on RoundEnd
    bt_admin_slowdowntime "3.0" // Enables BT on Admincommand
    bt_roundend_timer "1" // Enables timer for Roundend to stop BT
    bt_roundend_slowdownlast "1.0" // How long BT should last on Roundend
    bt_enableweapon_knife "1" // Enables BT on Knife
    bt_transition "1" // Transitions the timescales if on. If not, timescales are set directly bt_timescale "0.50" // Slowdown timescale
    bt_bomb_timescale "0.20" // Slowdown timescale for Bombexplode
    bt_roundend_timescale "0.25" // Slowdown timescale for Roundend
    bt_fsound "2" // Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously
    bt_enableweapontracers "0" // Enables/Disables Bullet Time Tracers.
    bt_enableweapontracersonlybt "1" // Enables/Disables Tracers only in BT.

    Attached Files
    File Type: zip sm_bullettime1.5.zip (262.4 KB, 1740 views)
    File Type: zip csgo_bullettime.zip (13.7 KB, 1518 views)
    File Type: zip sm_bullettime 1.7.zip (254.3 KB, 1398 views)
    File Type: zip sm_bullettime 1.8.zip (254.8 KB, 4358 views)
    File Type: zip sm_bullettime 1.4_hl2dm.zip (256.4 KB, 976 views)
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<

    Last edited by andi67; 07-14-2013 at 04:05. Reason: Feedback given.
    andi67 is offline
    dYZER
    Member
    Join Date: Jan 2010
    Location: Germany
    Old 07-21-2010 , 05:21   Re: SM Bullet Time
    Reply With Quote #2

    look at this nice code, http://forums.alliedmods.net/showthread.php?t=132311
    without sv_cheat settings
    dYZER is offline
    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 07-21-2010 , 05:29   Re: SM Bullet Time
    Reply With Quote #3

    http://developer.valvesoftware.com/wiki/Func_timescale

    Only for L4D2 , right?
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
    andi67 is offline
    kenneth4200
    Junior Member
    Join Date: Jan 2009
    Old 07-21-2010 , 15:35   Re: SM Bullet Time
    Reply With Quote #4

    sm_bullettime.7z Download Fail: Internal Server Error

    Please fix
    kenneth4200 is offline
    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 07-21-2010 , 17:13   Re: SM Bullet Time
    Reply With Quote #5

    Packed new to ZIP-ARCHIVE , should work again.....
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
    andi67 is offline
    Dark_Killer
    New Member
    Join Date: Jul 2010
    Old 07-22-2010 , 06:15   Re: SM Bullet Time
    Reply With Quote #6

    Can you also add headshot trigger and grenade trigger, and maybe last member of the team died for the slo motion ?

    Like this mod ( Doesnt work anymore )

    Oh and where can I get CheatControl ? [Nevermind, Found it]

    Last edited by Dark_Killer; 07-22-2010 at 06:42.
    Dark_Killer is offline
    Snake60
    Senior Member
    Join Date: Jul 2008
    Location: Russia, Pskov
    Old 07-22-2010 , 09:02   Re: SM Bullet Time
    Reply With Quote #7

    Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace?
    __________________
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    Dark_Killer
    New Member
    Join Date: Jul 2010
    Old 07-22-2010 , 10:15   Re: SM Bullet Time
    Reply With Quote #8

    Quote:
    Originally Posted by Snake60 View Post
    Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace?
    Yes, that's true, it switches on every knife hit, And the time the slomotion is on is kinda short
    Dark_Killer is offline
    andi67
    Veteran Member
    Join Date: Mar 2007
    Location: Somewhere near you!!!
    Old 07-22-2010 , 17:33   Re: SM Bullet Time
    Reply With Quote #9

    Quote:
    Plugin 'switch on' on every knife hit, but not only knife kill. And where bullet trace?
    Youīre right , I was in hurry as I posted this , "knifehits" is true.
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<
    andi67 is offline
    blaxxun
    New Member
    Join Date: Dec 2010
    Old 12-16-2010 , 17:49   Re: SM Bullet Time
    Reply With Quote #10

    I modified this plugin so the bullettime triggers off headshots and handgrenade kills too. Furthermore I replaced the sound with the old Eventscript sounds and increased the bullettime a bit!

    //this activates bullettime on headshots - default: 1
    bt_headshots 1

    //this activates bullettime on kills with handgrenades - default: 1
    bt_he 1

    This is the first time I code anything so use on your on risk, but it works fine on my server! I did this just for myself but maybe someone appreciates the contribution.

    ! I renamed the plugin so u should remove the old one 1st !

    all credits to andi67 and the previous plugins..

    cheers!
    Attached Files
    File Type: zip sm_bullettime_blaxxun.zip (280.4 KB, 1162 views)
    blaxxun is offline
    Reply


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