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fakemeta - create breakable entity ( light creature )


  
 
 
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Lulu the hero
Senior Member
Join Date: Oct 2009
Location: Budapest, Hungary
Old 07-20-2010 , 13:06   Re: fakemeta - create breakable entity ( light creature )
Reply With Quote #5

That's in the engine module. By the way, I've already tried that with a line similar to this:

DispatchKeyValue(tempid,"material","3"); //tempid is the entity id, 3 means flesh( I think )

I've also set the entity type to func_breakable,but it is simply not working. Can you show me a small, working code, which creates a breakable something?
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