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Ham_Killed superceded - force death animation


  
 
 
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 07-17-2010 , 21:41   Ham_Killed superceded - force death animation
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I'm hooking Ham_Killed and returning HAM_SUPERCEDE and I noticed that the animation is frozen.

If I force EV_INT_sequence on the player, sometimes it's just fast-forwarded to the final frame, sometimes it's fast forwarded to half-frames and freezes in mid-air.

I tried EV_FL_framerate, then EV_FL_frame, later on I tried EV_FL_animtime, and they just weirded things more...

So, how should I "play" a death animation cancelling all other influences ?
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Last edited by Hunter-Digital; 07-17-2010 at 21:44.
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