I'm hooking Ham_Killed and returning HAM_SUPERCEDE and I noticed that the animation is frozen.
If I force EV_INT_sequence on the player, sometimes it's just fast-forwarded to the final frame, sometimes it's fast forwarded to half-frames and freezes in mid-air.
I tried EV_FL_framerate, then EV_FL_frame, later on I tried EV_FL_animtime, and they just weirded things more...
So, how should I "play" a death animation cancelling all other influences ?