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[l4d2] Call the AirForce (Napalm Strike)


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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-15-2010 , 10:18   [l4d2] Call the AirForce (Napalm Strike)
Reply With Quote #1

i´ve checked some funny plugins
http://forums.alliedmods.net/showthread.php?p=1121995 (lethal weapon)
and http://forums.alliedmods.net/showthread.php?t=131504 (Satellite Cannon)

idea: in the medikit is a radio to call the air force ,1 times per medikit

so my request combination of both,
charging style from lethal weapon at an medikit)
using style from satellite without menu


how should it work (story)
1. use medi (hold +zoom button(sniper default),
2. aim 2 target place (chargin, or not)
3. (an air force sound "npc/soldier1/misc18.wav" "ok" )
4. 2sec l8er air force fly over(sound)
5. airstrike drops (boom sound from the bridge/shake) napalm fire
6. burn up the target place
7. medikit left

*for indoor action useless, cuz drop zone is the sky, if its posible 2 do, so burns the rooftop
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-15-2010 , 13:18   Re: [l4d2] Call the AirForce (Napalm Strike)
Reply With Quote #2

Nice idea, I like it.
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marcovit
Member
Join Date: Jan 2010
Old 07-15-2010 , 14:23   Re: [l4d2] Call the AirForce (Napalm Strike)
Reply With Quote #3

Isnt this the same as with lethal weapon only u shoot it from a medkit and it shoots from the sky?
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-15-2010 , 14:55   Re: [l4d2] Call the AirForce (Napalm Strike)
Reply With Quote #4

Quote:
Originally Posted by marcovit View Post
Isnt this the same as with lethal weapon only u shoot it from a medkit and it shoots from the sky?
half yes, cuz no spezial power space beams, more realism feeling
and with a half splash damage, cuz they should burn
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dYZER
Member
Join Date: Jan 2010
Location: Germany
Old 07-17-2010 , 19:15   Re: [l4d2] Call the AirForce (Napalm Strike)
Reply With Quote #5

i started up

how 2 use:
get medikit and aim 2 target,hold +reload button ,

very poor beta, original sources code from ztar

*bugs,
1. aehm, some sound Emit (chargetime,release, cuz no firebutton event)
2. not enough fire
3... fire from the top, (float(pos[x] +1000.0)) didnt know where
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_airforce.sp - 648 views - 22.4 KB)

Last edited by dYZER; 07-17-2010 at 19:17.
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