#define EF_BRIGHTFIELD 1 // Swirling cloud of particles #define EF_MUZZLEFLASH 2 // Single frame ELIGHT on entity attachment 0 #define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin #define EF_DIMLIGHT 8 // Player flashlight #define EF_INVLIGHT 16 // Get lighting from ceiling #define EF_NOINTERP 32 // Don't interpolate the next frame #define EF_LIGHT 64 // Rocket flare glow sprite #define EF_NODRAW 128 // Don't draw entity