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[ANY] Infinite-Jumping (3.0, 2014-Nov-29)


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Author
Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Plugin ID:
1805
Plugin Version:
3.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    54 
    Plugin Description:
    Lets user automatically jump when holding down space. This plugin includes the DoubleJump plugin too. This plugin should work for all games.
    Old 07-14-2010 , 18:27   [ANY] Infinite-Jumping (3.0, 2014-Nov-29)
    Reply With Quote #1

    Infinite-Jumping
    Bunny Hop, Double Jump & Initial Jump Height Modification
    Index:

    Description:
    This plugin brings some useful jumping/movement functions to your server:
    • Lets a player automatically jump, when holding space (bunny hop).
    • Lets a player, when in midair, jump again (double jump/multi jump).
      • If multi jump is active you can set the perfect automatically jump for mid air jumps (hold space down and at the highest point you'll automatically jump again)
    • You can set how height a player can jump (the initial jump and/or the double/multi jump).
    • You can set a predefined forward push when a player jumps.
    • You can disable the slow down if a player is hurt.
    • You can disable the stamina slow down if a player lands (example in css).
    Everything is fully configurable with the console variables!

    This plugin should work for any games/mods.
    Videos:
    1. YouTube
    2. YouTube
    3. YouTube
    Requirements:
    • SourceMod 1.5 or higher.
    • ClientPrefs extension is optional. Its needed when you want that the switch '!autojump' is saved for each player even after server restart or you want the '!settings' menu.
    Known Issues:
    • There is a issue that some game server provider (hoster) have a problem, with the SourceMod native function OnPlayerRunCmd is never called/executed. If your game server provider can't fix this problem, every plugin which needs OnPlayerRunCmd will not work. To test if your game server calls/executes OnPlayerRunCmd I've made a test plugin and a small instruction how to test it.
    How to report issues:
    Please, search what you'd like to report here first: https://github.com/chanz/infinite-ju...commits/master
    You can't find it? Then continue to read the following guide lines:
    1. What game are you running the plugin on. (CSS, HL2DM, TF2, etc...)
    2. What is the problem:
      • The server is crashing, lagging, etc.
      • The plugin isn't loading.
      • The plugin isn't working as you expect it.
      • ...
    3. Optional: What the server console prints, when you type the following into it without "" (if you can't access the server console directly use HLSW):
      1. "plugin_print"
      2. "meta list"
      3. "sm plugins list"
      4. "sm exts list"
    4. Search the latest error log (<moddir>/addons/sourcemod/logs/error_xxxxxx.log) that contains an error about this plugin.
    Changelog:
    https://github.com/chanz/infinite-ju...commits/master
    Spoiler
    Console/Chat commands:
    • User/player:
      • sm_autojump
        • Enables and disables auto jump.
    • Admin (with ban flag):
      • sm_ban_autojump <target> <time in minutes>
        • Bans someone from using auto jump.
    Console variables:
    PHP Code:
    // This file was auto-generated by SourceMod
    // ConVars for plugin "infinite-jumping.smx"


    // ####################################################################

    // M A I N

    // ####################################################################

    // Enables or disables this plugin
    // -
    // Default: "1"
    infinite-jumping_enable "1"

    // ####################################################################

    // A C C E S S   M A N A G E M E N T

    // ####################################################################
    // --------------------------------------------------------------------
    // A C C E S S   N O R M A L   I N F I N I T E    J U M P S
    // --------------------------------------------------------------------

    // Automatic rejump.
    // "1" = force on.
    // "0" = force off.
    // "<adminflag>" = admin with this flag can (a,b,c,d,...).
    // See: addons/sourcemod/configs/admin_levels.cfg for more info.
    // -
    // Default: "0"
    infinite-jumping_flags_infinite ""

    // --------------------------------------------------------------------
    // A C C E S S   F O R W A R D   B O O S T
    // --------------------------------------------------------------------

    // Automatic forward boost by each jump.
    // "" = everyone can.
    // "0" = noone can.
    // "<adminflag>" = admin with this flag can (a,b,c,d,...).
    // See: addons/sourcemod/configs/admin_levels.cfg for more info.
    // -
    // Default: "0"
    infinite-jumping_flags_forwardboost "0"

    // --------------------------------------------------------------------
    // A C C E S S   S L O W   D O W N S
    // --------------------------------------------------------------------

    // Bypass game slow downs as stamina or slow down on hurt.
    // "" = everyone can.
    // "0" = noone can.
    // "<adminflag>" = admin with this flag can (a,b,c,d,...).
    // See: addons/sourcemod/configs/admin_levels.cfg for more info.
    // -
    // Default: ""
    infinite-jumping_flags_gameslowdowns ""

    // --------------------------------------------------------------------
    // A C C E S S   M I D   A I R
    // --------------------------------------------------------------------

    // Rejump in mid air.
    // "" = everyone can.
    // "0" = noone can.
    // "<adminflag>" = admin with this flag can (a,b,c,d,...).
    // See: addons/sourcemod/configs/admin_levels.cfg for more info.
    // -
    // Default: "0"
    infinite-jumping_flags_double "0"

    // Jump automatic in mid air when jump is pressed.
    // "" = everyone can.
    // "0" = noone can.
    // "<adminflag>" = admin with this flag can (a,b,c,d,...).
    // See: addons/sourcemod/configs/admin_levels.cfg for more info.
    // -
    // Default: "0"
    infinite-jumping_flags_perfectdouble "0"

    // ####################################################################

    // S L O W   D O W N ?

    // ####################################################################

    // This will override the speed ratio when hurt.
    // 1.0 = no speed is lost.
    // 0.5 = 50% slower.
    // 0.0 = stops
    // 2.0 = 100% faster.
    // -1.0 = let the engine/game handle how much speed players loose.
    // -
    // Default: "1.0"
    infinite-jumping_override_slowdownonhurt "1.0"

    // This will be the new stamina value when you land.
    // 0.0 = full stamina/no speed is lost.
    // -1.0 = let the engine handle how much speed a player looses.
    // Example: 1315.0 is the default value in css, but use -1.0 instead if you wish to disable.
    // -
    // Default: "0.0"
    infinite-jumping_override_stamina "0.0"


    // ####################################################################

    // B O O S T I N G !

    // ####################################################################

    // Amount of boost per second to push the client forward when jumping.
    // In units per second.
    // Be careful this value adds ontop of the velocity at each jump.
    // -
    // Default: "50.0"
    infinite-jumping_boost_forward "50.0"

    // If this is 1 then players need to press W,S,A,D (movement keys) and jump, to receive a boost (adds basicly more control).
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    infinite-jumping_boost_forward_wsad "0"

    // If you wish to jump higher or lower, then change this value.
    // In units per second.
    // negative values = players can't jump that high anymore
    // 0.0 = normal jump height
    // positive values = players can jump heigher.
    // -
    // Default: "0.0"
    infinite-jumping_boost_initial "0.0"


    // ####################################################################

    // M I D   A I R

    // ####################################################################

    // The maximum number of re-jumps allowed while in mid air.
    //  if you want to disable this, don't set it to 0 instead use the sm_infinitejumpging_flags_double console var.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    infinite-jumping_max_doublejumps "1"

    // The amount of vertical boost, to apply when mid air double jumping.
    // In units per second.
    // negative values = player are pushed down in mid air, when double/multi jump.
    // 0.0 = only falling can be stopped, when jump is pressed in mid air.
    // positive values = pl
    // -
    // Default: "290.0"
    infinite-jumping_boost_double "290.0"


    // ####################################################################

    // C V A R S   Y O U   P R O B A B L Y   W A N T

    // ####################################################################

    // Thanks TUSK3N1337
    sm_cvar sv_enablebunnyhopping 1
    sm_cvar sv_staminamax 0
    sm_cvar sv_staminajumpcost 0
    sm_cvar sv_staminalandcost 0
    sm_cvar sv_staminarecoveryrate 0
    sm_cvar sv_airaccelerate 9999
    sm_cvar sv_accelerate_use_weapon_speed 0
    sm_cvar sv_maxvelocity 3500 

    Important information:
    • When updating please backup and delete these files:
      • Version 3.XX and later:
        • /cfg/sourcemod/infinite-jumping.cfg
        • /addons/sourcemod/plugins/infinite-jumping.smx
        • /addons/sourcemod/translations/infinitejumping.phrases.txt
      • Version 2.XX:
        • /cfg/sourcemod/plugin.infinite-jumping.cfg
        • /addons/sourcemod/plugins/infinite-jumping.smx
        • /addons/sourcemod/translations/plugin.infinitejumping.phrases.txt
    • Additional console variables you might want to use:
      • sm_cvar sv_enablebunnyhopping 1 // Setting it to 1 won't clamp your max speed anymore
      • sv_airaccelerate 9999 // You can use A or D and your mouse to turn very fast without loosing speed or even when you do it right, you can gain speed
      • sv_enableboost 1 // You gain speed with every jump? I don't use it on my servers but I've got told that some server owners use this and like it.
      • // For CS:GO (Thanks TUSK3N1337):
        sm_cvar sv_staminamax 0
        sm_cvar sv_staminajumpcost 0
        sm_cvar sv_staminalandcost 0
        sm_cvar sv_staminarecoveryrate 0
        sm_cvar sv_accelerate_use_weapon_speed 0
        sm_cvar sv_maxvelocity 3500
    Download:
    The provided plugin.infinite-jumping.cfg file is configured to only allow automatically-jumping, for all players.

    Download: https://github.com/chanz/infinite-jumping/releases
    Index (back to top)
    Installation:
    • Extract the zip into your mod folder.
    Index (back to top)
    Credits:
    Thank you Berni, Manni, Mannis FUN House Community and SourceMod/AlliedModders-Team
    Thank you Fredd for the BunnyHop plugin & idea. Visit http://forums.alliedmods.net/showthread.php?t=67988
    Thank you NcB_Sav for the DoubleJump idea. Visit http://forums.alliedmods.net/showthread.php?t=99228
    Thank you paegus for the DoubleJump plugin. Visit http://forums.alliedmods.net/showthread.php?t=99874
    Thank you gtamike for the videos that show how this plugin can work.
    Thank you Brotcrunsher for allowing public testing.
    Versions:
    Now on github.com !
    https://github.com/chanz/infinite-jumping
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    Last edited by Chanz; 11-30-2014 at 12:09.
    Chanz is offline
    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 07-14-2010 , 23:44   Re: Infinite-Jumping aka Bunny Hop (works on any game)
    Reply With Quote #2

    updated to 1.1.3
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    Chanz is offline
    neatek
    AlliedModders Donor
    Join Date: Jul 2010
    Location: Russian Federation
    Old 07-15-2010 , 11:00   Re: Infinite-Jumping aka Bunny Hop (works on any game)
    Reply With Quote #3

    make cvar for example sm_infinite-jumping_flags "a,f,g"
    i want it, only for admins...
    neatek is offline
    Chanz
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    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 07-15-2010 , 11:39   Re: Infinite-Jumping aka Bunny Hop (works on any game)
    Reply With Quote #4

    so only admins has the advantage? thats very unfair and many ppl will notice that and say that your admins using bhop scripts or are cheating...

    edit: updated to 1.2.3
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    Last edited by Chanz; 07-15-2010 at 12:45.
    Chanz is offline
    Groger
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    Join Date: Oct 2009
    Location: Belgium
    Old 07-18-2010 , 14:16   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #5

    Dont look at it like that Chanz, it could also be used for donators etc
    Groger is offline
    Chanz
    Veteran Member
    Join Date: Aug 2008
    Location: Germany - Stuttgart
    Old 07-18-2010 , 17:45   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #6

    lol don't tell me, its just making it worser. ;)
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    Benjamin1995
    SourceMod Donor
    Join Date: May 2009
    Location: Germany
    Old 07-23-2010 , 08:06   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #7

    It's nice but i think there a bug or something else.

    I uploaded it on my testserver but it wasn't working that i just removed:


    Code:
    if(flags & FL_INWATER){
    return Plugin_Continue;
    }

    and it is working now
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    Chanz
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    Old 07-23-2010 , 08:22   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #8

    What game/mod was it and was it a water level?
    What version of sm do you run?
    Maybe in your game/mod the GetClientFlags function isn't supported.
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    Searcher64
    Senior Member
    Join Date: Apr 2010
    Old 07-23-2010 , 09:16   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #9

    If anyone wants to know, this is incompatible with the double jump plugin
    Searcher64 is offline
    Benjamin1995
    SourceMod Donor
    Join Date: May 2009
    Location: Germany
    Old 07-23-2010 , 13:01   Re: Infinite-Jumping aka Bunny Hop (works for any game)
    Reply With Quote #10

    It was HL2DM and i have at my testserver Sourcemod 1.4 - dev

    I guess that this Sourcemod Version supports GetClientFlags, becuase it's supports:

    Quote:
    if(!(flags & FL_ONGROUND)){

    buttons &= ~IN_JUMP;
    }
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    Last edited by Benjamin1995; 07-23-2010 at 13:04.
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