Because some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world drown in vomit
This Plugin fixes some highly unrealistic oversights in the L4D2 engine, adding chaos and hilarity.
- Survivors throw a Bile Jar on their own feet? THEY GET BILED.
- Tank gets blasted by Boomer explosion? HE GETS BILED.
- Same, other SI? THEY ALL GET BILED.
- And the Witch? GETS BILED.
- Infected within range? BILE EM ALL.
Bile is executed via native SDK Calls and therefore fully functional. Note there is _NO_ 'bile cloud' like from a jar when a boomer dies, so once the Infected are done killing each other they'll immediatly hunt the Survivors again.
And dont forget to put the l4d2addresses.txt in your gamedata folder
l4d2_bile_the_world_radius (default 200) - Radius of Bile Splash on Boomer Death and Vomit Jar
l4d2_bile_the_world_enabled (default 1) - toggle on/off
l4d2_bile_the_world_expl_pwr(default 150) - How much Force is applied to the flung Explosion victims
l4d2_bile_the_world_flingenabled (default 0) - toggle fling on/off
Flung Survivors are not biled, by the way.
1.0.0 - Release
1.0.1 - Survivors now get checked for being close to VomitJars before being biled ... spoilsports. Also dead Infected are now safe.
1.0.2 - now uses raytraces to check for walls inbetween, default range decreased
1.0.3 - fixes
1.0.4 - fixed error log for custom server stuff
1.0.5 - fixed another entity property error
1.0.6 - checking for all entity propery fields now
1.0.7 - added cvar for flinging survivors by boomer explosions (default off)
*Jan 28th, 2017 update* fixed l4d2adresses Fling signature for windows