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Solid entity with negative z origin at spawn


  
 
 
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joropito
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Join Date: Mar 2009
Location: pfnAddToFullPack
Old 07-12-2010 , 20:17   Solid entity with negative z origin at spawn
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Currently I'm having this problem.

I create an entity (info_target), set model, set sizes, set origin, BBOX+FLY.

That's working fine in certain maps but on some maps not.

The problem is, the entity is solid but when you walk over the entity, it seems like you get partially blocked. You can continue walking but is not smooth.

I found that the problem starts when that origin has Z axis with negative numbers.
For example, this happens at

- de_dust (T spawn area)
- de_nuke (T & CT spawn area)
- awp_map (T & CT spawn area)

Someone knows what's happening?

Thanks.
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