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Detecting player respawn & touch


  
 
 
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 07-10-2010 , 07:52   Re: Detecting player respawn & touch
Reply With Quote #6

You could set the "func_wall" as SOLID_TRIGGER so it will register touch but not collide with it.

Quote:
Return a lot of errors like: ball is touching it but is stolen by some one..

You should check if any player has the ball in the touch function... not that hard.
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