Code:
// Requires amxmodx, fakemeta, and fun
const WEAPONS_EXTRA_OFFSET = 4
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
GivePlayerKnife( id )
{
new iKnife = give_item( id, "weapon_knife" )
if( iKnife )
{
set_pdata_float( iKnife, m_flNextPrimaryAttack, 99999.9, WEAPONS_EXTRA_OFFSET )
set_pdata_float( iKnife, m_flNextSecondaryAttack, 99999.9, WEAPONS_EXTRA_OFFSET )
}
return iKnife;
}
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