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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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Author
ThePianoNailer
Junior Member
Join Date: Feb 2021
Plugin ID:
1781
Plugin Version:
4.2.0.16
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Survivors vs. Zombies
    Old 07-14-2021 , 17:34   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #1

    Zombie Fortress w/Perks v4.3.1 (Outdated! Please see the further posts.)

    Requires SM 1.10 and tf2items.

    Changelog:

    Last edited by ThePianoNailer; 09-12-2021 at 17:14. Reason: removed the attachments.
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    ThePianoNailer
    Junior Member
    Join Date: Feb 2021
    Old 09-10-2021 , 18:08   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #2

    Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)

    Changelog:

    Last edited by ThePianoNailer; 10-17-2021 at 09:55. Reason: removed the attachments.
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    ThePianoNailer
    Junior Member
    Join Date: Feb 2021
    Old 09-12-2021 , 17:25   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #3

    Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)

    Changelog:
    - Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper;
    - Added a HUD notification for zombies with no perk selected.

    Last edited by ThePianoNailer; 10-17-2021 at 09:57. Reason: removed the attachments.
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    ThePianoNailer
    Junior Member
    Join Date: Feb 2021
    Old 10-17-2021 , 09:55   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #4

    Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
    Happy forthcoming Halloween, I hope you'll have a nice one

    Zombie Fortress w/Perks v4.4

    Dependencies:
    - SourceMod 1.10 or higher;
    - tf2items;
    - (OPTIONAL) You might want to install No Thriller Taunt.

    Changelog:
    Attached Files
    File Type: smx zombiefortress_perk_fix.smx (96.1 KB, 118 views)
    File Type: zip zfperk_v4.4_src.zip (77.2 KB, 95 views)
    ThePianoNailer is offline
    vadia111
    BANNED
    Join Date: Dec 2013
    Location: Usa
    Old 10-21-2021 , 21:44   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #5

    Quote:
    Originally Posted by ThePianoNailer View Post
    Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
    Happy forthcoming Halloween, I hope you'll have a nice one

    Zombie Fortress w/Perks v4.4

    Dependencies:
    - SourceMod 1.10 or higher;
    - tf2items;
    - (OPTIONAL) You might want to install No Thriller Taunt.

    Changelog:






    the menu! zf is not opening by command within the game need fix
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    ThePianoNailer
    Junior Member
    Join Date: Feb 2021
    Old 10-22-2021 , 13:43   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #6

    Quote:
    Originally Posted by vadia111 View Post
    the menu! zf is not opening by command within the game need fix
    Please read description carefully. I removed the old triggers, now you execute commands without ‘!’ sign.
    ThePianoNailer is offline
    Kleiner
    Member
    Join Date: Dec 2017
    Location: Russia, Chelyabinsk
    Old 10-24-2021 , 01:03   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #7

    Will this plugin have some translation support?
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    vadia111
    BANNED
    Join Date: Dec 2013
    Location: Usa
    Old 04-25-2022 , 18:16   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #8

    L 04/25/2022 - 19:040: [SM] Blaming: disabled/ze/zombiefortress_perk_fix.smx
    L 04/25/2022 - 19:040: [SM] Call stack trace:
    L 04/25/2022 - 19:040: [SM] [0] GetEntProp
    L 04/25/2022 - 19:040: [SM] [1] Line 2010, zf_util_base.inc::timer_killGlow

    ( plugin log on my server ) if it's possible to fix it i'll thank you

    Last edited by vadia111; 04-25-2022 at 18:17.
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    Sneik
    New Member
    Join Date: Feb 2023
    Old 08-19-2023 , 17:11   Doesn't work as intended.
    Reply With Quote #9

    I know, I know, this thread may be old, but there has to be someone who has a solution, so as the title says, the game mode doesn't work as intended or as expected. Survivors(RED) have secondaries, zombies don't look like zombies, I tested on many different szf_ maps and none worked as expected.

    Is there anything else I have to add/download within the super zombie fortress? Because I only installed szf and szf:addons and nothing else(except everything required by the 2 mentioned threads).
    Any clues?


    EDIT: SORRY, REPLIED AT THE WRONG THREAD, THIS WAS SUPPOSED TO BE ON "SUPER ZOMBIE FORTRESS: 1.05"

    Last edited by Sneik; 08-19-2023 at 17:13. Reason: Made a mistake
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    dirtyminuth
    Senior Member
    Join Date: Sep 2009
    Old 07-17-2011 , 15:51   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
    Reply With Quote #10

    Hello everyone, it's been quite a while since I last posted. Unfortunately, this post is not the best of news. I no longer have the time to dedicate to ZF, based on new work and life situations. In fact, I type this from an empty apartment, about to move to into a nicer home.

    My plan is to release one final compatibility update for ZF in the next two weeks. After that, someone else will have to take over maintaining the mod. I will offer to update the OP with any subsequent versions from other developers, as well as answer any general questions about the ZF source.

    It will be interesting to observe how ZF continues from here. Remember, ZF has been handed down from developer to developer, starting with Sirot, so many people have contributed to this mod. History may repeat. It's been fun and educational, interacting with the community, learning how to distinguish between good and bad feedback, and participating in feature and balance discussions. It's been a very valuable experience, thank you!
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