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CS:S Blood & Gore v5.3.2


  
 
 
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-02-2010 , 16:14   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #11

Can I ask please Disco would this be right (bottom) without fear of trouble? I only had 4 bots and the server gets 32 players. I had to wait til 50am to try it, it was packed day and night thanks to EVERYBODY here!!! They love the server. And I am tired lol

And can I also ask/request a Cvar <<< wooooot That allows us to nominate the time that Skulls/Gibs etc take to disappear?

The result I got for the settings below are that the gore mod stiill works, blood spills more than it would without the .smx but within reason. I dont quite get the frequency part after playing with it.

Great work!!! (no errors either )

Code:
//Enabled or disables gibs, default: 1.
sm_gibs_enabled 1

//Hit points required to start the bleeding effect, default: 99.
sm_bleeding_health 99

//The amount of time in seconds between each bleeding effect, default: 15.
sm_bleeding_frequency 15

//Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_impact_blood_multiplier 0

//Multiplier for amount of extra blood on headshot kills, default: 1.
sm_headshot_blood_multiplier 0

//Multiplier for amount of extra blood on normal deaths, default: 1
sm_death_blood_multiplier 0

Last edited by sinblaster; 07-02-2010 at 16:16.
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