#define WEAPON_AMT 2newconst g_weapons[WEAPON_AMT][]={"weapon_awp",
"weapon_deagle"}newconst g_ammo[WEAPON_AMT]={1, // awp1// deagle}// Usage// Let's say he chose the deagle from a menu and choice holds the value 1.
cs_set_weapon_ammo( give_item( id, g_weapons[choice]), g_ammo[choice])// He now has a deagle with 1 bullet.
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