Quote:
Originally Posted by mi123645
I'm not sure if you ever created a model or a skin before, but a model is a bunch of vertices and polygons put together to represent something (a shape or a human) in computer graphics, while a skin is simply the texture or the "look" that is placed upon the model.
To break it down, lets take Bill for example because he is talked about so much.
Bill's shape, hat, arms, legs, is all apart of his model. His skin is literally his skin, color, clothes and such.
I could take say, Louis's skin and place it on Bill's, but it would look horrific because it's still Bill's body (and don't picture Bill simply turning black, that's not how it works).
So let's break down the process on how the CSM plugin works:
Client opens up menu
Client selects Bill as a character and not a model
CSM plugin changes the model of the client, which the skin is apart of already
CSM changes the netprop of the survivor character to change the voices and icons
So you see, the skin is already apart of the model when it changes.
Under Uriel's definition, If I select Louis as a model while playing as Bill, I would have Louis's face on Bill's head and his clothes on Bill's body...which does not look right.
So to summarize everything:
Skin: Texture or graphics on a model
Model: Polygonal representation (shape or body) of an object
Character: Netprop that sets the voices and icons of a character
So I hope this clarify's the definitions, rather than add to the confusion.
|
I respect that of course. But since I played quake 3 the models were models and the skins were skins. It has no sense to rename then now by a "vertex" question.
Of course the people is free to name them as they want. But I always still naming them as they were since the beggining of the times.
Cause of that I clarify thousand of times the things as I see. When I say skin is only that, a skin. When I say model is the complete character.
I only want people to understand me.
Bill works as a skin, cause he hasnīt voices or arms (only you can use them, the rest still fighting to got them work properly).
When Bill got finished and works like the rest, then for me it will be the model.
But probablly if you give us this explanation, you would be right. But sorry, I donīt like "model" to refer only an appearance. I consider more correct "skin".
I mean, when you select Bill(Model), the sounds and the name are undertaken the character you was before. Like if the previous character would wear a "Billīs suit". That is nearest to a skin than a model, at least in my point of view.
But really itīs not important. The only true and important thing is that Bill as a complete character like the others doesnīt work nowadays. Tomorrow, who knows?
Quote:
Originally Posted by Portalboat
I've made some progress on the talker files:
I trimmed down the various game_sounds files, like where it had 4 entries, I cut it down to 2, or 1.
And then I used dumpstringtables:
Regular, before anything: 11429 sounds were loaded and precached, sightly below the limit of 12000.
And when I put it the modified game sounds files......
It lowered it down to....
9708!
That's 1721 free sounds. Considering that 571 fit two survivors....I'm pretty sure we can fit all of them now. While there's going to be less variety of sounds, (i.e. There was 4 different sounds for thunder, now it's just 2.) we can have all survivors in the game now, without it crashing!
I'll post the files up ASAP, as soon as I get the new talker files done.
|
Itīs a great new. I agree with you, is not neccesary have 4 sounds to say for example "reloading"
__________________