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[SOLVED] Get Entity origin|vector|velocity..


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AngeIII
Senior Member
Join Date: Sep 2007
Location: Latvia
Old 06-24-2010 , 18:25   Re: Get Entity origin|vector|velocity..
Reply With Quote #1

oh.. maybe

Code:
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
    new Float:mins[3], Float:maxs[3];

    pev(index, pev_origin, origin);
    pev(index, pev_mins, mins);
    pev(index, pev_maxs, maxs);

    origin[0] += (mins[0] + maxs[0]) * 0.5;
    origin[1] += (mins[1] + maxs[1]) * 0.5;
    origin[2] += (mins[2] + maxs[2]) * 0.5;

    return 1;
}
Yeeah It's Work Thank You xPaw

Code:
new iEntity;
while( ( iEntity = fm_find_ent_by_class( iEntity, "func_button" ) ) > 0 )
{
     new Float:origin[3];
     fm_get_brush_entity_origin(iEntity,origin)
     server_print("%f ",origin[0]);
     server_print("%f ",origin[1]);
     server_print("%f ",origin[2]);
}

Last edited by AngeIII; 06-24-2010 at 18:28.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-24-2010 , 23:25   Re: Get Entity origin|vector|velocity..
Reply With Quote #2

Quote:
Originally Posted by AngeIII View Post
oh.. maybe

Code:
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
    new Float:mins[3], Float:maxs[3];

    pev(index, pev_origin, origin);
    pev(index, pev_mins, mins);
    pev(index, pev_maxs, maxs);

    origin[0] += (mins[0] + maxs[0]) * 0.5;
    origin[1] += (mins[1] + maxs[1]) * 0.5;
    origin[2] += (mins[2] + maxs[2]) * 0.5;

    return 1;
}
No. Use what xPaw said.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 06-25-2010 , 03:15   Re: Get Entity origin|vector|velocity..
Reply With Quote #3

Quote:
Originally Posted by fysiks View Post
No. Use what xPaw said.
It's fine since not fm_ is stock as well
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AngeIII
Senior Member
Join Date: Sep 2007
Location: Latvia
Old 06-25-2010 , 18:10   Re: Get Entity origin|vector|velocity..
Reply With Quote #4

what is better?
<fakemeta>
Code:
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
    new Float:mins[3], Float:maxs[3];

    pev(index, pev_origin, origin);
    pev(index, pev_mins, mins);
    pev(index, pev_maxs, maxs);

    origin[0] += (mins[0] + maxs[0]) * 0.5;
    origin[1] += (mins[1] + maxs[1]) * 0.5;
    origin[2] += (mins[2] + maxs[2]) * 0.5;

    return 1;
}
or <engine>
Code:
stock get_brush_entity_origin(ent, Float:orig[3])
{
    new Float:Min[3], Float:Max[3];

    entity_get_vector(ent, EV_VEC_origin, orig);
    entity_get_vector(ent, EV_VEC_mins, Min);
    entity_get_vector(ent, EV_VEC_maxs, Max);
    
    orig[0] += (Min[0] + Max[0]) * 0.5;
    orig[1] += (Min[1] + Max[1]) * 0.5;
    orig[2] += (Min[2] + Max[2]) * 0.5;

    return 1;
}
i'm using fakemeta work good

Last edited by AngeIII; 06-25-2010 at 18:17.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-25-2010 , 19:23   Re: Get Entity origin|vector|velocity..
Reply With Quote #5

Quote:
Originally Posted by xPaw View Post
It's fine since not fm_ is stock as well
Oh. lol.
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