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[TF2] The Mediray-Dar


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Author
FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Plugin ID:
1757
Plugin Version:
0.9
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Heals nearby allies at a rate of 10HP/s but reduces total Über time
    Unapprover:
    Reason for Unapproving:
    Required dependency is not functional. Plugin unable to be run independently.
    Old 06-23-2010 , 16:34   [TF2] The Mediray-Dar
    Reply With Quote #1



    What does it do?
    Heals nearby allies at a rate of 10HP/s but reduces total Über time down to 5s (from 8s).

    Usage:
    !mediray - activates use of Mediray-Dar

    Convars:
    Code:
    sm_mediray_version
    sm_mediray_enable  [1]  <0/1> Enable MediRay-Dar
    sm_mediray_distance  [200]  <1-500> Distance needed to heal others
    sm_mediray_healrate  [10]  <1-100> Heal rate per second, HP/s
    sm_mediray_ubertime  [5.0]  <0.1-8.0> Time it should consume ubers in seconds
    sm_mediray_healself  [1]  <0/1> Should MediRay heal the player using it as well

    Video:
    Note: Animations and particle do not work because the attachables extensions creates a prop_physics
    http://www.youtube.com/watch?v=3S9ALNftCFw

    Requirements:
    Attachables Extension - http://forums.alliedmods.net/showthread.php?t=126577

    Installation:
    -Upload models and materials to both your fast download and game server
    -Put the "TF2_EquipmentManager.txt" in addons\sourcemod\gamedata\
    -Place plugin in proper folder

    Model By:
    Pie_Tony & Idletard
    http://www.fpsbanana.com/skins/91678
    Attached Files
    File Type: zip Models_Materials_Mediray.zip (844.8 KB, 612 views)
    File Type: txt TF2_EquipmentManager.txt (224 Bytes, 1062 views)
    File Type: smx mediraydar.smx (14.6 KB, 607 views)
    File Type: sp Get Plugin or Get Source (mediraydar.sp - 509 views - 25.2 KB)
    __________________

    Last edited by FoxMulder; 06-24-2010 at 11:34.
    FoxMulder is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 06-23-2010 , 19:14   Re: [TF2] The Mediray-Dar
    Reply With Quote #2

    Neat model
    noodleboy347 is offline
    casvdry
    Member
    Join Date: Mar 2008
    Old 06-24-2010 , 00:34   Re: [TF2] The Mediray-Dar
    Reply With Quote #3

    This is cool man but I think the benefits of such an unlock is useful enough that Medics should probably be stripped of uber altogether.
    casvdry is offline
    FoxMulder
    Senior Member
    Join Date: Jan 2009
    Location: Orlando, FL
    Old 06-24-2010 , 11:32   Re: [TF2] The Mediray-Dar
    Reply With Quote #4

    Quote:
    Originally Posted by casvdry View Post
    This is cool man but I think the benefits of such an unlock is useful enough that Medics should probably be stripped of uber altogether.
    Added some new CVars, use sm_mediray_ubertime 0.1 to make it remove uber.
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    Sam-1-14
    Member
    Join Date: May 2010
    Old 06-30-2010 , 12:51   Re: [TF2] The Mediray-Dar
    Reply With Quote #5

    Reminds me of a 3pg feature which heals teammates in range of the medic
    Sam-1-14 is offline
    onlyamd
    Senior Member
    Join Date: Apr 2009
    Location: Chicago,IL
    Old 07-09-2010 , 16:11   Re: [TF2] The Mediray-Dar
    Reply With Quote #6

    Cannot read from file attachables when compiling. Where is this file suppose to be located. Im trying to recompile because after the update the skin is all glossy black. Thanks for the great plugin


    ****I have all the attachable files in the default locations
    onlyamd is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 07-09-2010 , 16:47   Re: [TF2] The Mediray-Dar
    Reply With Quote #7

    Nice job, clearly took much work. Ill have to see how you attached the stuff.
    __________________
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    RavensBro
    Veteran Member
    Join Date: Sep 2009
    Location: Wisonsin USA
    Old 07-11-2010 , 15:21   Re: [TF2] The Mediray-Dar
    Reply With Quote #8

    i get this now in the error log i want to say starting this after the last update of tf2
    don't work right either now
    L 07/11/2010 - 128:50: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:40:19: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:41:02: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:41:02: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:42:51: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:43:25: [mediraydar.smx] Error while creating MediRay Entity
    L 07/11/2010 - 12:44:01: [mediraydar.smx] Error while creating MediRay Entity

    plus how come some times it shows up all black? please get back to me thanks

    Last edited by RavensBro; 07-15-2010 at 13:02.
    RavensBro is offline
    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 08-22-2010 , 06:47   Re: [TF2] The Mediray-Dar
    Reply With Quote #9

    Getting:

    65 <Failed> "[TF2] MediRay-Dar" (0.91) by fox

    Everything is installed, even the Attachables Extension.
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    FoxMulder
    Senior Member
    Join Date: Jan 2009
    Location: Orlando, FL
    Old 08-23-2010 , 18:21   Re: [TF2] The Mediray-Dar
    Reply With Quote #10

    Quote:
    Originally Posted by FF|Skyrider View Post
    Getting:

    65 <Failed> "[TF2] MediRay-Dar" (0.91) by fox

    Everything is installed, even the Attachables Extension.
    You followed all steps? Did you make sure to install the "TF2_EquipmentManager.txt"

    I just did a fresh install and it still works.
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