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Weapon script


  
 
 
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RedRobster
Veteran Member
Join Date: Apr 2010
Location: Your Closet
Old 06-23-2010 , 08:30   Re: Weapon script
Reply With Quote #4

PHP Code:
#include <amxmodx>
#include <fun>
 
new vip_menu
 
public plugin_init()
{
 
register_clcmd"say /vipmenu","VIPMenu");
}
 
public 
VIPMenu(id)
{
 
vip_menu menu_create("\rVip meniu:""menu_handler");
 
menu_additem(vip_menu"\wMaza gravitacija""1"0);
 
menu_additem(vip_menu"\wGive USP""2"0);
 
menu_setprop(vip_menuMPROP_EXITMEXIT_ALL);
}
 
public 
menu_handler(idmenuitem)
{
 if( 
item == MENU_EXIT )
 {
  
menu_destroy(menu);
  return 
PLUGIN_HANDLED;
 }
 new 
data[6], iName[64];
 new 
accesscallback;
 
 
menu_item_getinfo(menuitemaccessdata,5iName63callback);
 new 
key str_to_num(data);
 switch(
key)
 {
  case 
1:
  {
   
set_user_health(id150); //Sets health of id to 150
   
set_user_armor(id200); //Sets armor of id to 200
  
}
 
  case 
2:
  {
   
give_item(id"weapon_usp"); //Gives id a USP
   
give_item(id"ammo_45acp"); //Gives id USP ammo
  
}  
 }
 
menu_destroy(menu);
 return 
PLUGIN_HANDLED;

Item names for give_item() - http://forums.alliedmods.net/showthread.php?t=35512
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