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Weapon script


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zirualas
Senior Member
Join Date: Jun 2010
Location: Lithuania
Old 06-23-2010 , 07:09   Re: Weapon script
Reply With Quote #1

One more question then you type Use give_item() in () write usp or something esle?
I try to add script and I dont don't understand how add him. Who can show me how add. Here my all plugin. Emp` tutorial
Quote:
#include <amxmodx>

public plugin_init()
{
//..stuff for your plugin

register_clcmd( "my_awesome_menu","AwesomeMenu");
//note that we do not need to register the menu anymore, but just a way to get to it
}
//lets make the function that will make the menu
public AwesomeMenu(id)
{
//first we need to make a variable that will hold the menu
vip meniu = menu_create("\rVip meniu:", "menu_handler");
//Note - menu_create
//The first parameter is what the menu will be titled (what is at the very top)
//The second parameter is the function that will deal/handle with the menu (which key was pressed, and what to do)

//Now lets add some things to select from the menu
menu_additem(menu, "\wMaza gravitacija", "1", 0);
menu_additem(menu, "\wSsss", "2", 0);
menu_additem(menu, "\wI'm Secret Selection #3", "3", ADMIN_ADMIN);
//Note - menu_additem
//The first parameter is which menu we will be adding this item/selection to
//The second parameter is what text will appear on the menu (Note that it is preceeded with a number of which item it is)
//The third parameter is data that we want to send with this item
//The fourth parameter is which admin flag we want to be able to access this item (I have had no experience with this, so I am just assuming this is how it works. It uses the admin flags from the amxconst.inc)

//Set a property on the menu
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
//Note - menu_setprop
//The first parameter is the menu to modify
//The second parameter is what to modify (found in amxconst.inc)
//The third parameter is what to modify it to (in this case, we are adding a option to the menu that will exit the menu. setting it to MEXIT_NEVER will disable this option)

//Lets display the menu
menu_display(id, menu, 0);
//Note - menu_display
//The first parameter is which index to show it to (you cannot show this to everyone at once)
//The second parameter is which menu to show them (in this case, the one we just made)
//The third parameter is which page to start them on
}
//okay, we showed them the menu, now lets handle it (looking back at menu_create, we are going to use that function)
public menu_handler(id, menu, item)
{
//we don't want to deal with them if they exited a menu
if( item == MENU_EXIT )
{
menu_destroy(menu);
//Note that you will want to destroy the menu after they do something
return PLUGIN_HANDLED;
}

//now lets create some variables that will give us information about the menu and the item that was pressed/chosen
new data[6], iName[64];
new access, callback;
//heres the function that will give us that information (since it doesnt magicaly appear)
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

//Note - that you can do this next step how you want, this is just the way I prefer

//looking back to menu_additem, we sent data with every item we added, this is where it gets a little fishy for us (where you can do your own method)
new key = str_to_num(data);
//note that all my datas were numbers (you can do it with whatever type of string you want)

//now lets find which item was pressed
switch(key)
{
case 1:
{
set_user_health(150)
}
case 2:
{
client_print(id, print_chat, "OH NO! You selected the Awesome 2nd Selection! BEWARE!");
}
case 3: //again i don't have experience with the admin limitations, so i don't know if you need to have a check before this (im assuming you don't though ^_^)
{
client_print(id, print_chat, "You have selected the Awesome Admin Selection! Hail Teh Bail!");
}
}

//lets finish up this function with a menu_destroy, and a return
menu_destroy(menu);
return PLUGIN_HANDLED;
}

Last edited by zirualas; 06-23-2010 at 07:18.
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