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Emit_sound for only one player?


  
 
 
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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 06-21-2010 , 03:16   Re: Emit_sound for only one player?
Reply With Quote #6

Has anyone tested EngFunc_BuildSoundMessage.

PHP Code:
EF_BuildSoundMSG ( const ENTITYchannel, const SAMPLE[], Float:volumeFloat:attenuationfFlagspitchmsg_destmsg_type, const Float:ORIGIN[3], const ED 

I have used these arguments and my client disconnects from the server.
PHP Code:
// This was used in a command where the id is the "player_id" and the origin the player origin!
// And yes the sounds do exist!
EF_BuildSoundMSG 0CHAN_AUTO"weapons/generic_reload.wav"VOL_NORM,  ATTN_NORM0PITCH_NORMMSG_BROADCASTSVC_SOUNDoriginid
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