Has anyone tested EngFunc_BuildSoundMessage.
PHP Code:
EF_BuildSoundMSG ( const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED )
I have used these arguments and my client disconnects from the server.
PHP Code:
// This was used in a command where the id is the "player_id" and the origin the player origin!
// And yes the sounds do exist!
EF_BuildSoundMSG ( 0, CHAN_AUTO, "weapons/generic_reload.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM, MSG_BROADCAST, SVC_SOUND, origin, id)
__________________