Quote:
Originally Posted by hleV
I'm not sure if it's anyhow better but I'd use this logevent:
Code:
register_logevent("GameCommencing", 2, "1=Game_Commencing");
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Might work. Anyway the #2 post is totally wrong.
U can always detect when the 2nd player is joining and the 2nd players spawns its game commencing
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