Finishing up a pretty huge update now that will allow for much more customizability, the current changes include:
- Replaced sc_ppmode with sc_uber and sc_crits to allow/disallow the use of crits + ubers when igniting.
- Added sc_duration, sc_strength, sc_numtimes, sc_radius, sc_damage, sc_ignite and sc_cooldown, these cvars will be explained in the first post when I update the plugin.
- Also added sc_explosion and sc_firewep for toggling the use of the particle effects used.
- The respawn locker now refreshes the player allowing them to reignite without having to respawn.
will still be set to 0 by default, effects caused by setting it to 1 are easily configured via the aforementioned cvars.