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[TF2] Self Combusting Shovel 0.2 (15/06)


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Author
Jindo
SourceMod Donor
Join Date: May 2009
Location: England, UK
Plugin ID:
1732
Plugin Version:
0.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Self-combusting shovel as seen in the TF2 Mac Update's comic.
    Old 06-14-2010 , 04:50   [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #1

    Fireproof Mass of Scar Tissue v0.2

    Description:

    FMST is a modification to the Soldier's shovel which causes it to self-combust via Mouse2 (right-click.) It is based on the Mac Update's comic. Players must be Soldiers, have the Shovel actively drawn, and can only self-combust once per life.

    SM 1.3 or later is a requirement for this plugin to work due to its use of the new TF2 natives.

    Cvars:
    • shovelcombust_version - Version of the plugin.
    • sc_enable 1 - Enable the plugin.
    • sc_gameplay 0 - Enable explosive damage to enemies close to the shovel upon combustion.
    • sc_damage 50 - How much damage the explosion deals.
    • sc_ignite 1 - Non-zero causes players within range of the explosion to catch fire.
    • sc_duration 10.0 - How long the effects of the ignition last.
    • sc_strength 4.5 - Strength of the knockback caused by the explosion.
    • sc_radius 50.0 - Players within this range of the player are affected by the explosion.
    • sc_uber 1 - Non-zero ubers the player when ignited.
    • sc_crits 2 - 0=No crits, 1=Full crits, 2=Minicrits
    • sc_numtimes 1 - How many times the player can ignite in a life.
    • sc_cooldown 10.0 - Duration of cooldown before ignition can be triggered again (this time starts after the duration defined in sc_duration expires.)
    • sc_messages 2 - Format for displaying messages regarding how many ignitions are left and when ignition is ready to use (0=No messages, 1=Chat prompts, 2=Center screen prompts)
    • sc_explosion 1 - Non-zero enables the explosion particle and sound effect.
    • sc_firewep 1 - Non-zero enabled the burning shovel particle effect.

    NOTES: All cvars between (and including) sc_damage and sc_crits are only used if sc_gameplay is set to 1.

    To Do:
    • Ignite enemies when hit by the burning shovel
    • Get some footage of the gameplay affecting alterations on a regular server! To YouTube!
    Version History:

    • 0.1
      • Initial release
    • 0.2
      • Replaced sc_ppmode with sc_uber and sc_crits to allow/disallow the use of crits + ubers when igniting.
      • Added sc_duration, sc_strength, sc_numtimes, sc_radius, sc_damage, sc_ignite and sc_cooldown, these cvars will be explained in the first post when I update the plugin.
      • Also added sc_explosion and sc_firewep for toggling the use of the particle effects used.
      • The respawn locker now refreshes the player allowing them to reignite without having to respawn.
    Previews:

    YouTube Video
    Longer YouTube Video
    Some Screenshots

    Enjoy!
    Attached Files
    File Type: txt shovelcombust.phrases.txt (175 Bytes, 244 views)
    File Type: zip shovelcombust.zip (14.3 KB, 370 views)
    File Type: sp Get Plugin or Get Source (shovelcombust.sp - 579 views - 14.1 KB)
    __________________

    Last edited by Jindo; 06-16-2010 at 03:45.
    Jindo is offline
    j0sh77
    Senior Member
    Join Date: Jan 2010
    Old 06-14-2010 , 16:05   Re: [TF2] Self Combusting Shovel 0.1 (14/06)
    Reply With Quote #2

    Looks nice... I might put this on my server after a couple more releases...
    __________________

    j0sh77 is offline
    Jindo
    SourceMod Donor
    Join Date: May 2009
    Location: England, UK
    Old 06-15-2010 , 15:33   Re: [TF2] Self Combusting Shovel 0.1 (14/06)
    Reply With Quote #3

    Finishing up a pretty huge update now that will allow for much more customizability, the current changes include:

    • Replaced sc_ppmode with sc_uber and sc_crits to allow/disallow the use of crits + ubers when igniting.
    • Added sc_duration, sc_strength, sc_numtimes, sc_radius, sc_damage, sc_ignite and sc_cooldown, these cvars will be explained in the first post when I update the plugin.
    • Also added sc_explosion and sc_firewep for toggling the use of the particle effects used.
    • The respawn locker now refreshes the player allowing them to reignite without having to respawn.
    sc_gameplay will still be set to 0 by default, effects caused by setting it to 1 are easily configured via the aforementioned cvars.

    EDIT: Updated!
    __________________

    Last edited by Jindo; 06-15-2010 at 16:00.
    Jindo is offline
    noodleboy347
    SourceMod Donor
    Join Date: Mar 2009
    Old 06-15-2010 , 16:22   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #4

    Good work
    noodleboy347 is offline
    Jindo
    SourceMod Donor
    Join Date: May 2009
    Location: England, UK
    Old 06-16-2010 , 03:46   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #5

    Second video preview added.
    __________________
    Jindo is offline
    sejin513
    SourceMod Donor
    Join Date: Dec 2008
    Location: Somewhere with 404
    Old 06-16-2010 , 09:23   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #6

    i think i found a bug.

    spy cannot cloaking or un-cloaking.
    but other weapons like primary works fine.
    sejin513 is offline
    Jindo
    SourceMod Donor
    Join Date: May 2009
    Location: England, UK
    Old 06-16-2010 , 18:45   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #7

    I thought I'd fixed that in 0.2, were you using 0.1?

    (I'll take a closer look at the plugin, the problem at the time was that it was blocking melee weapons' right-click functionality unless they were the shovel, I thought I'd corrected it.)
    __________________
    Jindo is offline
    Sam-1-14
    Member
    Join Date: May 2010
    Old 06-30-2010 , 13:57   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #8

    Self combusting shovel? more like robin walker's shovel!
    Sam-1-14 is offline
    toughdog6789
    Junior Member
    Join Date: Jun 2009
    Old 07-12-2010 , 01:38   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #9

    It doesn't work you stupid dick.
    toughdog6789 is offline
    Matthias Vance
    Senior Member
    Join Date: Jan 2009
    Old 08-21-2010 , 10:17   Re: [TF2] Self Combusting Shovel 0.2 (15/06)
    Reply With Quote #10

    Quote:
    Originally Posted by toughdog6789 View Post
    It doesn't work you stupid dick.
    I suggest you watch your language.
    Matthias Vance is offline
    Reply


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