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Menu and spawn stuff


  
 
 
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vL.
Senior Member
Join Date: Aug 2009
Location: Estonia
Old 06-11-2010 , 19:33   Re: Menu and spawn stuff
Reply With Quote #9

Okay, here it is.

PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new g_iWeaponChoice[33

public 
plugin_init()
{
    
register_plugin"Weapons""1.0""vL." )
    
    
arrayset(g_iWeaponChoice133)
    
    
RegisterHam(Ham_Spawn"player""Fwd_Ham_Spawn_Post"1);
    
    
register_clcmd("say /weapons""Weapons");
}

public 
Fwd_Ham_Spawn_Post(id)
{  
    if(
is_user_connected(id) && is_user_alive(id))
    {
        switch(
g_iWeaponChoice[id])
        {
            case 
2:
            {
                
give_item(id"weapon_ak47");
                
cs_set_user_bpammo(idCSW_AK4790); 
            }
            case 
3:
            {
                
give_item(id"weapon_awp");
                
cs_set_user_bpammo(idCSW_AWP30); 
            }
            case 
4:
            {
                
give_item(id"weapon_scout");
                
cs_set_user_bpammo(idCSW_SCOUT90); 
            }
            default:{
                
give_item(id"weapon_m4a1");
                
cs_set_user_bpammo(idCSW_M4A190); 
            }
            
        }
    }
    
    return 
PLUGIN_HANDLED;
}

public 
Weapons(id)
{    
    new 
menu menu_create("\yWeapons""menu_handler");
    
    
menu_additem(menu"M4A1""1"0); // The Default weapon
    
menu_additem(menu"AK47""2"0);
    
menu_additem(menu"AWP""3"0);
    
menu_additem(menu"Scout""4"0);
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);
    
menu_display(idmenu0);
}

public 
menu_handler(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    new 
data[6], iName[64];
    new 
accesscallback;
    
    
menu_item_getinfo(menuitemaccessdata,5iName63callback);
    new 
key str_to_num(data);
    
    
g_iWeaponChoice[id] = key  
    
    
switch(key)
    {
        case 
1:
        {
            
give_item(id"weapon_m4a1");
            
cs_set_user_bpammo(idCSW_M4A190);        
        }
        case 
2:
        {
            
give_item(id"weapon_ak47");
            
cs_set_user_bpammo(idCSW_AK4790);        
        }
        case 
3:
        {
            
give_item(id"weapon_awp");
            
cs_set_user_bpammo(idCSW_AWP30);        
        }
        case 
4:
        {
            
give_item(id"weapon_scout");
            
cs_set_user_bpammo(idCSW_SCOUT90);        
        }
        
    }    
    
menu_destroy(menu);
    return 
PLUGIN_HANDLED;


Last edited by vL.; 06-11-2010 at 19:36.
vL. is offline
 



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