Okay, here it is.
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new g_iWeaponChoice[33]
public plugin_init()
{
register_plugin( "Weapons", "1.0", "vL." )
arrayset(g_iWeaponChoice, 1, 33)
RegisterHam(Ham_Spawn, "player", "Fwd_Ham_Spawn_Post", 1);
register_clcmd("say /weapons", "Weapons");
}
public Fwd_Ham_Spawn_Post(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
switch(g_iWeaponChoice[id])
{
case 2:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
}
case 3:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
}
case 4:
{
give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT, 90);
}
default:{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
}
}
return PLUGIN_HANDLED;
}
public Weapons(id)
{
new menu = menu_create("\yWeapons", "menu_handler");
menu_additem(menu, "M4A1", "1", 0); // The Default weapon
menu_additem(menu, "AK47", "2", 0);
menu_additem(menu, "AWP", "3", 0);
menu_additem(menu, "Scout", "4", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
g_iWeaponChoice[id] = key
switch(key)
{
case 1:
{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
case 2:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
}
case 3:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
}
case 4:
{
give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT, 90);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}