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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 06-07-2010 , 20:55   Re: Base Builder Zombie Mod
Reply With Quote #111

No, that isn't the direction I wanted to take this.

I played around and I added in a claiming method. You can claim objects (cvar), with either a max amount to claim (cvar) or an infinite (max cvar = 0). It will reset on new rounds. Admins can "unclaim" pieces to make them claimable again. The lock command also removes claims (seemed logical to me).

I am not going to release this update until after I have played around with by myself for a lil while (a day or so). I want to experiment adding colors to the blocks based on the owner. The only problem with this is that TBH, it is a pain in the ass to play in a base where the whole thing is solid colors (no depth at all, impossible to tell where you are).

I appreciate all the translations, I am going to post a request on the translation requests forum later upon the upcoming update. I added some more multilingual things from the new commands.
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roflmao456
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Join Date: Jun 2009
Location: Canada
Old 06-07-2010 , 23:48   Re: Base Builder Zombie Mod
Reply With Quote #112

Congrats on officially releasing your mod

Quote:
roflmao - Code help/ideas
glad I can help
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Tirant
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Location: Los Angeles, California
Old 06-07-2010 , 23:50   Re: Base Builder Zombie Mod
Reply With Quote #113

If there are any incompatible maps out there, post them and I'll fix them.
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Oneshox
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Join Date: May 2010
Location: Germany
Old 06-08-2010 , 01:29   Re: Base Builder Zombie Mod
Reply With Quote #114

Quote:
Originally Posted by Tirant View Post
If there are any incompatible maps out there, post them and I'll fix them.
Can you make that shooting is blocked if human grab a thing?
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= Cyber =
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Join Date: Nov 2009
Location: Bekasi, West Java
Old 06-08-2010 , 02:04   Re: Base Builder Zombie Mod
Reply With Quote #115

nice job man..
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 06-08-2010 , 03:33   Re: Base Builder Zombie Mod
Reply With Quote #116

Quote:
Originally Posted by Oneshox View Post
Can you make that shooting is blocked if human grab a thing?
just take your knife out
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 06-08-2010 , 04:35   Re: Base Builder Zombie Mod
Reply With Quote #117

Ya, just use your knife. I need to figure out how to block attacks. No idea where to start other then blanks off the top of my head.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 06-08-2010 , 05:43   Re: Base Builder Zombie Mod
Reply With Quote #118

Quote:
Originally Posted by Tirant View Post
Ya, just use your knife. I need to figure out how to block attacks. No idea where to start other then blanks off the top of my head.
Just remove IN_ATTACK button from pev_buttons (it would be better to hook FM_CmdStart, and use UC_Buttons there)
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SaM.ThE.MaN
Senior Member
Join Date: Jan 2010
Old 06-08-2010 , 06:21   Re: Base Builder Zombie Mod
Reply With Quote #119

awesome , ill try it asap
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r14170
Veteran Member
Join Date: Dec 2009
Old 06-08-2010 , 07:38   Re: Base Builder Zombie Mod
Reply With Quote #120

can u make a cvar like bb_cts_win_change "0-1" - to change team when CT wins or no
and i wish the plugin works on bb_sewage_v6
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