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[Feature Request] cs_set_weapon_dmg


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v3x
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Join Date: Oct 2004
Location: US
Old 06-11-2005 , 01:57   [Feature Request] cs_set_weapon_dmg
Reply With Quote #1

Basically like in the NS module, but for single player.

Code:
cs_set_weapon_dmg( index, weapon, Float:damage )
And possibly also:
Code:
cs_get_weapon_dmg( index, weapon )

Thanks for your help.
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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n0obie4life
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Old 06-11-2005 , 03:51  
Reply With Quote #2

hey v3x, lets request everything from vexdum that ain't here
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BAILOPAN
Join Date: Jan 2004
Old 06-11-2005 , 09:40  
Reply With Quote #3

I'll tell you right now that this would require too much work for us to do ;] we've looked into it before and damage isn't some nice offset.

VexD has nothing that fakemeta_amxx cannot do, engine/gamedll wise. It supercedes all existing functionality.

If there's new helper functions you want from VexD, you can request them here, or implement them as stocks in the meantime.
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v3x
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Join Date: Oct 2004
Location: US
Old 06-11-2005 , 09:52  
Reply With Quote #4

Aww..



But it's all worth it :p
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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n0obie4life
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Join Date: Dec 2004
Old 06-15-2005 , 03:44  
Reply With Quote #5

Quote:
Originally Posted by BAILOPAN
I'll tell you right now that this would require too much work for us to do ;] we've looked into it before and damage isn't some nice offset.

VexD has nothing that fakemeta_amxx cannot do, engine/gamedll wise. It supercedes all existing functionality.

If there's new helper functions you want from VexD, you can request them here, or implement them as stocks in the meantime.
hmm, what about the Bot functions?
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BAILOPAN
Join Date: Jan 2004
Old 06-15-2005 , 07:39  
Reply With Quote #6

What, like engfunc(EngFunc_CreateFakeClient)?
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egg
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n0obie4life
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Join Date: Dec 2004
Old 06-15-2005 , 10:29  
Reply With Quote #7

Bailey, I meant those Bots..like podbot etc...I thought AMX's vexDum was able to make them...So is it possible here?
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BAILOPAN
Join Date: Jan 2004
Old 06-15-2005 , 13:35  
Reply With Quote #8

If you knew how bots worked, you wouldn't ask this question ;]
Bots are fake clients, and the HL engine has a command for creating them.
fakemeta_amxx gives you access to every HL engine and game DLL function, so therefore, you can do it.

It's like I'm talking a broken record ;]

You've been able to create bots since like 0.20-TP1. Freecode even made a fakefull plugin for it back then.
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Xavior
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Join Date: Feb 2005
Location: Denmark
Old 06-15-2005 , 17:15  
Reply With Quote #9

Even tho bots can be made in vexdum's they are very hard to control, you have to make everything from a combat system to waypointing system.
Belive me i tryed with 2 others, we did make a bot that could plant bomb(and what is under this), move around, aim, attack.
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v3x
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Join Date: Oct 2004
Location: US
Old 06-15-2005 , 21:08  
Reply With Quote #10

Quote:
Originally Posted by n0obie4life
Quote:
Originally Posted by BAILOPAN
I'll tell you right now that this would require too much work for us to do ;] we've looked into it before and damage isn't some nice offset.

VexD has nothing that fakemeta_amxx cannot do, engine/gamedll wise. It supercedes all existing functionality.

If there's new helper functions you want from VexD, you can request them here, or implement them as stocks in the meantime.
hmm, what about the Bot functions?
Thnx for hijacking my thread.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
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