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[L4D2]Portals


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Author
flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Plugin ID:
1713
Plugin Version:
1.4
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    create the portals to transfer of matter from one point to another
    Old 06-05-2010 , 10:57   [L4D2]Portals
    Reply With Quote #1

    [IMG]http://img15.**************/img15/3936/portalsgv.jpg[/IMG]

    Credit & Thanks
    Credit going to Me
    Thanks to alexip121093 for code snippets and Elektramode for post in thread

    Features
    • Teleport players, props, tanks ;D to any position in map
    • All clients have different teleports
    • Visual and sound effects

    Portals a new secret technology appearing in L4D world, use caution can transform your brains to liquid substance
    For now it work only in L4D2 but I'm 100% know possible to work on any source engine game (need more code skill and time)

    commands:
    1. sm_p, or in chat !p
    2. for delete portals use command sm_p twice
    3. !p red teleport red portal, !p blue blue portal if both already exists
    4. sm_pd admin command to delete all portals

    AutoExec Config File: cfg\sourcemod\Portals.cfg

    Convars:
    1. sm_portals_model (def=models/props_mall/mall_shopliftscanner.mdl)

      // 0 = bots can use portal, 1 = only players
    2. sm_portals_nobots (def=0)

      // 0 = pipe's, gascan any physic prop can use portal, 1 = only players
    3. sm_portals_noprops (def=1)

      // Particle effect
    4. sm_portals_particle (def=electrical_arc_01_system)

      // Sound on error acquired
    5. sm_portals_sounderror (def=buttons/button11.wav)

      // Sound if teleport used
    6. sm_portals_soundfx (def=ui/pickup_misc42.wav)

      // Sound when someone teleported
    7. sm_portals_soundgo (def=weapons/defibrillator/defibrillator_use.wav)

      // Only admin can spawn portals
    8. sm_portals_admin (def=0)

    for compile and play you need SDK Hooks

    Quote:
    update log [06.06.2010]
    • add admin cvar sm_portals_admin
    • delete force function not work correctly

    update log [07.06.2010]
    • add admin command to delete all portals on map sm_pd
    • change default value sm_portals_noprops to 1, props not work correctly
    • disable use particle effect and Screen Fade effect for props

    update log [09.06.2010]
    • bugs, maybe fix something
    • add function to remove client portal when he disconnect

    update log [08.06.2010]
    • fix jump bug (add block to world brush that thing have valid entindex and model name, but it's still can be so set portal on clear ground)
    • change all PrintToChatAll to PrintToChat prevent spam in main chat

    update log [15.06.2010]
    • add alexip121093 code
    • another fix for jump bag, now you can't spawn portal if some entity block it
    Attached Files
    File Type: sp Get Plugin or Get Source ([L4D2]Portals.sp - 1861 views - 17.6 KB)
    File Type: smx [L4D2]Portals.smx (12.2 KB, 3060 views)
    __________________
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    Last edited by flud; 06-15-2010 at 03:47.
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    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 06-05-2010 , 12:34   Re: [L4D2]Portals
    Reply With Quote #2

    Great you finnaly uploaded it... I cant wait to try out this completed version.
    Elektramode is offline
    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 06-05-2010 , 12:34   Re: [L4D2]Portals
    Reply With Quote #3

    but btw... in your old versions i noticed it ownt work on l4d1... could you maybe make it work with l4d1 aswell?
    Elektramode is offline
    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 06-05-2010 , 12:37   Re: [L4D2]Portals
    Reply With Quote #4

    sorry for writing to much... I noticed the l4d1 version on your post at scripting section I'l try it out.
    Elektramode is offline
    delirium_trigger
    SourceMod Donor
    Join Date: Apr 2009
    Location: Washington
    Old 06-05-2010 , 15:01   Re: [L4D2]Portals
    Reply With Quote #5

    Seems to be a glitch. After teleport, whenever anybody tries to jump, they auto speed jump to a certain direction. It is very strange. Here is a .dem of what I am talking about Teleport Bug
    delirium_trigger is offline
    Elektramode
    Senior Member
    Join Date: Mar 2010
    Old 06-05-2010 , 16:25   Re: [L4D2]Portals
    Reply With Quote #6

    mm tested it out and its an excellent plugin... awsome on bmy barricade builder seerver
    Elektramode is offline
    flud
    Senior Member
    Join Date: Jun 2009
    Location: Latvija
    Old 06-05-2010 , 17:05   Re: [L4D2]Portals
    Reply With Quote #7

    delirium_trigger can you post your sm plugins list
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    birno
    Senior Member
    Join Date: Mar 2010
    Old 06-05-2010 , 18:38   Re: [L4D2]Portals
    Reply With Quote #8

    Same problem here.
    My plugins list:
    Code:
    sm plugins list
    [SM] Listing 46 plugins:
      01 "Admin File Reader" (1.3.2) by AlliedModders LLC
      02 "Admin Help" (1.3.2) by AlliedModders LLC
      03 "Admin Menu" (1.3.2) by AlliedModders LLC
      04 "All4Dead" (2.0.0) by James Richardson (grandwazir)
      05 "Anti-Flood" (1.3.2) by AlliedModders LLC
      06 "Basic Ban Commands" (1.3.2) by AlliedModders LLC
      07 "Basic Chat" (1.3.2) by AlliedModders LLC
      08 "Basic Comm Control" (1.3.2) by AlliedModders LLC
      09 "Basic Commands" (1.3.2) by AlliedModders LLC
      10 "Basic Info Triggers" (1.3.2) by AlliedModders LLC
      11 "Basic Votes" (1.3.2) by AlliedModders LLC
      12 "Client Preferences" (1.3.2) by AlliedModders LLC
      13 "Fun Commands" (1.3.2) by AlliedModders LLC
      14 "Fun Votes" (1.3.2) by AlliedModders LLC
      15 "[L4D2] Vicious Infected" (1.7) by Mortiegama
      16 "L4D2 Pause" (0.2.1) by pvtschlag
      17 "[L4D2] Varying Gun Ammunition" (1.5.3) by modified by TimeShift
      18 "L4D2 Auto Infected Spawner" (1.0) by Tordecybombo ,, FuzzOne - miniupdate ,, TacKLER - miniupdate again
      19 "Chainsaw Refuelling" (1.5) by DJ_WEST
      20 "L4D2 Damage Mod SDKHooks" (1.0.2) by AtomicStryker
      21 "L4D2 Weapon Drop" (1.2.0) by Machine
      22 "L4D2 Gun Control" (1.1.2) by AtomicStryker
      23 "Incapped Magnum" (1.4) by Oshroth
      24 "[L4D2] Lethal Weapon" (1.1) by ztar
      25 "L4D2 Mighty Stomp Foot" (1.0.0) by AtomicStryker
      26 "L4D2 Routing Plugin" (1.0.5) by  AtomicStryker
      27 "[L4D2] Weapon/Zombie Spawner" (0.8) by Zuko
      28 "[L4D2] Weapon Unlock" (0.8.5) by Crimson_Fox & AtomicStryker
      29 "L4D Bots" (0.1) by devicenull
      30 "[L4D2] Points and Gift System" (1.36) by Drakcol - Fixed by AXIS_ASAKI
      31 "[L4D/2] Campaign Manager" (1.0.3) by Bigbuck
      32 "Reciprocal Friendly Fire" (0.1.1.0) by Bugzee
      33 "L4D Infected HP" (1.0.1) by NiCo-op
      34 "[L4D/L4D2] Melee Fatigue" (1.0.0) by Damizean
      35 "L4D Players" (0.0.1) by NiCo-op
      36 "L4D SM Respawn" (1.9) by AtomicStryker & Ivailosp
      37 "Special Weapon" (1.2.5) by Pan Xiaohai
      38 Disabled: "Nextmap" (1.3.2) by AlliedModders LLC
      39 "PerkMod" (2.0.11db) by tPoncho
      40 "Player Commands" (1.3.2) by AlliedModders LLC
      41 "Prevent M60 Remove" (1.0) by Psycho Dad - Based on DJ_WEST code
      42 "L4D2 Replace Items" (1.0) by Psycho Dad
      43 "Reserved Slots" (1.3.2) by AlliedModders LLC
      44 "Sound Commands" (1.3.2) by AlliedModders LLC
      45 "Varying Zombie Population" (1.2.0) by Luke Penny (Credit to Die Teetasse for method help)
      46 "Portals" (1.1) by FluD (tnx hihi1210)
    birno is offline
    Searcher64
    Senior Member
    Join Date: Apr 2010
    Old 06-05-2010 , 18:50   Re: [L4D2]Portals
    Reply With Quote #9

    Is command only for admin or all players?
    Searcher64 is offline
    flud
    Senior Member
    Join Date: Jun 2009
    Location: Latvija
    Old 06-05-2010 , 19:00   Re: [L4D2]Portals
    Reply With Quote #10

    don't have that glitch so..

    if that version not work i don't know how to fix it, maybe some other plugins conflict
    Attached Files
    File Type: smx [L4D2]Portals.smx (11.0 KB, 411 views)
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