Code:
#include < amxmodx >
new g_szModelV [ ] = "models/shit.mdl"
new g_szModelP [ ] = "models/crap.mdl"
public plugin_precache ( )
{
precache_model ( g_szModelV )
precache_model ( g_szModelP )
}
public plugin_init ( )
{
... some code...
register_event ( "CurWeapon", "EV_CurWeapon", "be", "1=1", "2=24" )
... some code...
}
public EV_CurWeapon ( Player )
{
... some checks....
// Dont check if players current weapon is g3sg1.I already do that in plugin_init
entity_set_string ( Player, EV_SZ_viewmodel, g_szModelV )
entity_set_string ( Player, EV_SZ_weaponmodel, g_szModelP )
}
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